MetaMox
COMMANDER · DECK

Gitfrog Experiment

Bracket 3 · Upgraded
2020-08-14
The Gitrog Monster
DECK $
$410.29
MYTHIC
8
RARE
23
UNCOMMON
27
COMMON
42
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

27 cards

Enchantment

3 cards

Artifact

3 cards

Sorcery

16 cards

Instant

3 cards

Land

30 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • The Gitrog Monster + Dakmor Salvage: two-card combo, for six mana or less, pieces included
  • The Gitrog Monster + Dakmor Salvage + Putrid Imp: two-card combo, for six mana or less, pieces included
  • The Gitrog Monster + Dakmor Salvage + Wild Mongrel: late two-card combo, for eight mana or less, pieces included
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
CEDH
Not cEDH
  • No game changers, and nothing names it cEDH
CURVE
00711621134410546+
COLOR
B: 26.5 pipsG: 38.5 pipsC: 101 pips
TYPES
Land47
Nonbasic28
Basic19
Forest12
Swamp9
Creature28
Human6
Elemental4
Shaman4
Snake4
Elf2
Imp2
Ooze2
Phyrexian2
Vampire2
Zombie2
Avatar1
Berserker1
Cleric1
Dog1
Druid1
Eldrazi1
Frog1
Horror1
Knight1
Monk1
Mutant1
Satyr1
Scarecrow1
Shapeshifter1
Warrior1
Wizard1
Party3
Sorcery16
Arcane1
Artifact4
Equipment1
Scarecrow1
Enchantment3
Aura1
Instant3
Legends7
Historic11
LAND PROBABILITY
47 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 47.0%
TURN 520.9%
TURN 638.1%
TURN 754.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Group
Color
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