COMMANDER · DECK
Glarb, Calamity's Augur EDH
Bracket 4 · Optimized@Frog Master · 2025-02-05
DECK $
$1,504.64
MYTHIC
17
RARE
55
UNCOMMON
23
COMMON
5
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
6 cardsInstant
12 cardsLand
39 cardsMONEY CARDS·81 CARDS·$1,196.58
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Creature
20 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
4 cardsInstant
10 cardsLand
34 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Walk-In Closet // Forgotten Cellar: locks the table
- Glacial Chasm + The Gitrog Monster + Walk-In Closet // Forgotten Cellar: locks the table
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Dryad of the Ilysian Grove + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Exploration + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Oracle of Mul Daya + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Hermit Druid + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
12 banned cards
BANNED · 12
CEDH
Reads as cEDH
- 11 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
2 banned cards, 23 cards not in the pool
BANNED · 2
NOT IN THE POOL · 23
CURVE
COLOR
TYPES
Land39
Nonbasic39
Forest5
Island5
Swamp5
Creature28
Elf5
Spirit4
Druid3
Elemental3
Beast2
Frog2
Human2
Merfolk2
Noble2
Shaman2
Wizard2
Archer1
Avatar1
Bear1
Bird1
Citizen1
Crab1
Detective1
Dragon1
Dryad1
Elder1
Giant1
Halfling1
Horror1
Illusion1
Knight1
Monk1
Nymph1
Orc1
Serpent1
Turtle1
Vampire1
Party2
Instant13
Artifact8
Equipment1
Vehicle1
Enchantment8
Aura1
Dryad1
Nymph1
Room1
Sorcery7
Legends17
Historic24
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature ETBInfinite creature tokensInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite ETBInfinite landfall triggers
Infinite ETBInfinite creature tokensInfinite landfall triggers
Infinite creature tokensInfinite ETBInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite ETBInfinite creature tokensInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite creature ETBInfinite landfall triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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