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COMMANDER · DECK

Glarb, Calamity's Augur EDH

Bracket 4 · Optimized
@Frog Master · 2025-02-05
Glarb, Calamity's Augur
DECK $
$1,504.64
MYTHIC
17
RARE
55
UNCOMMON
23
COMMON
5
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

27 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

8 cards

Sorcery

6 cards

Instant

12 cards

Land

39 cards
NAMECOSTPRICE
MONEY CARDS·81 CARDS·$1,196.58
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Creature

20 cards

Enchantment

7 cards

Artifact

6 cards

Sorcery

4 cards

Instant

10 cards

Land

34 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 11 game changers — Bracket 3 allows 3
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • Glacial Chasm + Aesi, Tyrant of Gyre Strait + Walk-In Closet // Forgotten Cellar: locks the table
  • Glacial Chasm + The Gitrog Monster + Walk-In Closet // Forgotten Cellar: locks the table
  • and 5 more combos that bear on the bracket, listed below
ELIGIBILITYCOMMANDER-FAMILY FORMATS
CURVE
2017116283743576+
COLOR
U: 13 pipsB: 20.5 pipsG: 45.5 pipsC: 81 pips
TYPES
Land39
Nonbasic39
Forest5
Island5
Swamp5
Creature28
Elf5
Spirit4
Druid3
Elemental3
Beast2
Frog2
Human2
Merfolk2
Noble2
Shaman2
Wizard2
Archer1
Avatar1
Bear1
Bird1
Citizen1
Crab1
Detective1
Dragon1
Dryad1
Elder1
Giant1
Halfling1
Horror1
Illusion1
Knight1
Monk1
Nymph1
Orc1
Serpent1
Turtle1
Vampire1
Party2
Instant13
Artifact8
Equipment1
Vehicle1
Enchantment8
Aura1
Dryad1
Nymph1
Room1
Sorcery7
Legends17
Historic24
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature ETBInfinite creature tokensInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite ETBInfinite landfall triggers
Infinite ETBInfinite creature tokensInfinite landfall triggers
Infinite creature tokensInfinite ETBInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite ETBInfinite creature tokensInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite creature ETBInfinite landfall triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
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