COMMANDER · DECK
Fight Club Sandwich
Bracket 4 · Optimized@Creeper6868 · 2026-09-20
DECK $
$2,468.22
MYTHIC
8
RARE
64
UNCOMMON
20
COMMON
8
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
10 cardsArtifact
4 cardsSorcery
9 cardsInstant
13 cardsLand
37 cardsMONEY CARDS·66 CARDS·$1,964.48
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Creature
15 cardsEnchantment
8 cardsArtifact
3 cardsSorcery
7 cardsInstant
10 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Fiendlash + Ill-Tempered Loner // Howlpack Avenger: early two-card combo, with no mana to spend
- Fiendlash + Boros Reckoner: early two-card combo, with no mana to spend
- Fiendlash + Spitemare: early two-card combo, with no mana to spend
- and 44 more combos that bear on the bracket, listed below
- 3 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 47
- Fiendlash + Ill-Tempered Loner // Howlpack Avenger — Bracket 4, early two-card combo, with no mana to spend
- Fiendlash + Boros Reckoner — Bracket 4, early two-card combo, with no mana to spend
- Fiendlash + Spitemare — Bracket 4, early two-card combo, with no mana to spend
- Blazing Sunsteel + Brash Taunter — Bracket 4, early two-card combo, with no mana to spend
- Guilty Conscience + Brash Taunter — Bracket 4, early two-card combo, with no mana to spend
- Blazing Sunsteel + Spiteful Sliver — Bracket 4, early two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Blazing Sunsteel — Bracket 4, early two-card combo, with no mana to spend
- Blazing Sunsteel + Wrathful Raptors — Bracket 4, early two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Ill-Tempered Loner // Howlpack Avenger — Bracket 4, early two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Boros Reckoner — Bracket 4, early two-card combo, with no mana to spend
- Guilty Conscience + Stuffy Doll — Bracket 4, early two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Spitemare — Bracket 4, early two-card combo, with no mana to spend
- Blazing Sunsteel + Truefire Captain — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Truefire Captain — Bracket 3, early arguably two-card combo, with no mana to spend
- Fiendlash + Guilty Conscience — Bracket 3, early arguably two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Cacophodon + Brash Taunter — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Spiteful Sliver — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Ill-Tempered Loner // Howlpack Avenger — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Guilty Conscience — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Screaming Nemesis — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Stuffy Doll — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Ill-Tempered Loner // Howlpack Avenger — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + With Great Power . . . — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Phyrexian Vindicator — Bracket 3, early arguably two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Cacophodon — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Screaming Nemesis — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Wrathful Raptors — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Mogg Maniac — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Mogg Maniac — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Donna Noble — Bracket 3, early arguably two-card combo, with no mana to spend
- Donna Noble + Ill-Tempered Loner // Howlpack Avenger — Bracket 3, early arguably two-card combo, with no mana to spend
- Donna Noble + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Donna Noble + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Donna Noble — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Pain for All — Bracket 3, early arguably two-card combo, for four mana or less
- Boros Reckoner + Boros Charm — Bracket 3, early arguably two-card combo, for four mana or less
- Guilty Conscience + Pain for All — Bracket 3, early arguably two-card combo, for four mana or less
- Arcbond + Pariah — Bracket 3, early arguably two-card combo, for four mana or less
- Arcbond + With Great Power . . . — Bracket 3, early arguably two-card combo, for four mana or less
- Spiteful Sliver + Star of Extinction — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic35
Basic2
Mountain9
Forest8
Plains8
Saga1
Urza's1
Creature27
Human8
Dinosaur4
Goblin3
Gamma2
Hero2
Horror2
Insect2
Warrior2
Advisor1
Berserker1
Chimera1
Construct1
Druid1
Elemental1
Hydra1
Jellyfish1
Knight1
Minotaur1
Monk1
Phyrexian1
Sliver1
Soldier1
Sorcerer1
Spirit1
Villain1
Werewolf1
Wizard1
Party3
Instant15
Enchantment11
Aura4
Saga1
Urza's1
Sorcery10
Artifact6
Equipment3
Construct1
Human1
Soldier1
Legends9
Historic15
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS67 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite mana permanents you control can produce
ADDITIONAL REQUIREMENTS
Permanent tapping to deal damage to any target
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageOpponents can't gain life for the rest of the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Each player may exile a portion of their library with the ability to play the exiled cards until the end of their next turnExile your library with the ability to play the exiled cards until the end of your next turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Draw the gameInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Infinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Draw the gameInfinite damage to one opponent
Infinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage
Infinite damage to one opponent
Destroy all creatures opponents controlNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
Destroy all creatures opponents controlNear-infinite damage
+ 87 CARDS NOT IN PRECON
+ Arcbond+ Battlefield Forge+ Black Panther, Most Dangerous+ Blasphemous Act+ Blazing Sunsteel+ Boros Charm+ Boros Reckoner+ Boseiju, Who Endures+ Brash Taunter+ Brave the Sands+ Broodhatch Nantuko+ Brushland+ Cacophodon+ Chain Reaction+ City of Brass+ City on Fire+ Commercial District+ Deflecting Palm+ Donna Noble+ Eiganjo, Seat of the Empire+ Elegant Parlor+ Enlightened Tutor+ Esper Sentinel+ Expedited Inheritance+ Fiendlash+ Fire Magic+ Flawless Maneuver+ Flumph+ Gideon's Sacrifice+ Guilty Conscience+ Heroic Intervention+ Hexhaven Invigorator+ Hexing Squelcher+ Horizon Canopy+ Hornet Nest+ Hungering Hydra+ Hushwood Verge+ Ill-Tempered Loner+ Jennifer Walters+ Jeska's Will+ Jetmir's Garden+ Karplusan Forest+ Khalni Ambush+ Legion Leadership+ Lush Portico+ Mana Confluence+ Mogg Maniac+ Nature's Lore+ Pain for All+ Pariah+ Phyrexian Vindicator+ Plateau+ Pyrohemia+ Red Hulk+ Sacred Foundry+ Savannah+ Screaming Nemesis+ Serra Ascendant+ Shadowspear+ Skyshroud Claim+ Spinerock Knoll+ Spiteful Sliver+ Spitemare+ Star of Extinction+ Stomping Ground+ Strength of Will+ Stuffy Doll+ Stump Stomp+ Sunbillow Verge+ Sundown Pass+ Swords to Plowshares+ Taiga+ Tamiyo's Safekeeping+ Temple Garden+ Thornspire Verge+ Three Visits+ Trouble in Pairs+ Truefire Captain+ Tyvar's Stand+ Urza's Saga+ Vandalblast+ Wheel of Fortune+ Windswept Heath+ With Great Power...+ Wooded Foothills+ Worldly Tutor+ Yavimaya, Cradle of Growth
- 74 PRECON CARDS NOT IN DECK
- Akroma's Will- Arcane Signet- Arch of Orazca- Atzocan Seer- Bellowing Aegisaur- Bronzebeak Foragers- Canopy Vista- Chandra's Ignition- Cultivate- Curious Altisaur- Deathgorge Scavenger- Descendants' Path- Dinosaur Egg- Drover of the Mighty- Earthshaker Dreadmaw- Etali, Primal Storm- Evolving Wilds- Farseek- Fiery Confluence- Forest- Fortified Village- From the Rubble- Furycalm Snarl- Generous Gift- Itzquinth, Firstborn of Gishath- Ixalli's Lorekeeper- Jungle Shrine- Kessig Wolf Run- Kinjalli's Sunwing- Lifecrafter's Bestiary- Majestic Heliopterus- Marauding Raptor- Migration Path- Mosswort Bridge- Myriad Landscape- Otepec Huntmaster- Pantlaza, Sun-Favored- Path of Ancestry- Path to Exile- Progenitor's Icon- Quartzwood Crasher- Raging Regisaur- Raging Swordtooth- Rampaging Brontodon- Rampant Growth- Ranging Raptors- Regal Behemoth- Regisaur Alpha- Return of the Wildspeaker- Rishkar's Expertise- Rogue's Passage- Runic Armasaur- Savage Stomp- Scion of Calamity- Secluded Courtyard- Shifting Ceratops- Sunfrill Imitator- Temple Altisaur- Temple of the False God- Terramorphic Expanse- Thrashing Brontodon- Thriving Bluff- Thriving Grove- Thriving Heath- Thunderherd Migration- Thundering Spineback- Topiary Stomper- Unclaimed Territory- Verdant Sun's Avatar- Wakening Sun's Avatar- Wayward Swordtooth- Xenagos, God of Revels- Zacama, Primal Calamity- Zetalpa, Primal Dawn