MetaMox
COMMANDER · DECK

Grolnok 4/23

Bracket 4 · Optimized
@GhengisRonn · 2025-04-23
Grolnok, the Omnivore
DECK $
$2,170.24
MYTHIC
9
RARE
46
UNCOMMON
21
COMMON
23
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

28 cards

Enchantment

11 cards

Artifact

21 cards

Sorcery

3 cards

Land

22 cards
MONEY CARDS·59 CARDS·$1,725.34
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Planeswalker

2 cards

Creature

18 cards

Enchantment

4 cards

Artifact

15 cards

Sorcery

3 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Cephalid Illusionist + Shuko: early two-card combo, for four mana or less, pieces included
  • Cephalid Illusionist + Lightning Greaves: early two-card combo, for four mana or less, pieces included
  • Timestream Navigator + Leveler: infinite extra turns
  • and 9 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 12
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
2081222173746536+
COLOR
U: 35 pipsG: 26 pipsC: 120 pips
TYPES
Land34
Nonbasic20
Basic14
Island11
Forest10
Saga1
Urza's1
Creature29
Human7
Wizard6
Druid5
Shaman4
Spirit4
Elf3
Snake3
Frog2
Horror2
Bear1
Bird1
Dinosaur1
Fish1
Fungus1
Juggernaut1
Kraken1
Merfolk1
Monk1
Octopus1
Phyrexian1
Pirate1
Treefolk1
Outlaws1
Party6
Artifact22
Equipment6
Juggernaut1
Vehicle1
Enchantment13
Aura3
Curse1
Druid1
Saga1
Snake1
Urza's1
Sorcery3
Planeswalker2
Jace2
Legends11
Historic32
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS24 COMBOS
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-mill
Exile your libraryWin the game
Bracket 2 · late two-card combo, for eight mana or less, pieces includedWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite self-mill
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite self-mill
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-mill
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Infinite mill for target opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 2 · late two-card combo, for eight mana or less, pieces includedExile your libraryWin the game
Exile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Group
Color
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