MetaMox
COMMANDER · DECK

Titania

Bracket 4 · Optimized
2020-08-19
DECK $
$2,876.60
MYTHIC
10
RARE
52
UNCOMMON
15
COMMON
22
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

14 cards

Enchantment

9 cards

Artifact

12 cards

Sorcery

15 cards

Instant

6 cards

Land

30 cards
MONEY CARDS·64 CARDS·$2,294.96
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Creature

10 cards

Enchantment

7 cards

Artifact

10 cards

Sorcery

10 cards

Instant

5 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • and 8 more combos that bear on the bracket, listed below
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
20121821631241556+
COLOR
G: 55 pipsC: 108 pips
TYPES
Land43
Nonbasic30
Basic13
Forest14
Dryad1
Creature15
Human4
Elemental3
Shaman3
Dryad2
Elf2
Beast1
Cleric1
Eldrazi1
Forest1
Merfolk1
Monk1
Nymph1
Scout1
Snake1
Warrior1
Wizard1
Party3
Sorcery15
Arcane1
Artifact12
Equipment1
Enchantment10
Aura1
Dryad1
Nymph1
Instant6
Planeswalker1
Garruk1
Legends7
Historic18
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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