MetaMox
COMMANDER · DECK

Golos Lands-In-Graveyards-Matter (Tall)

No bracket · Banned
2020-06-24
Golos, Tireless Pilgrim
BANNED: 1 CARD
DECK $
$754.28
MYTHIC
14
RARE
55
UNCOMMON
17
COMMON
26
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

28 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

4 cards

Sorcery

8 cards

Instant

9 cards

Land

27 cards
MONEY CARDS·63 CARDS·$590.02
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Planeswalker

1 cards

Creature

24 cards

Enchantment

4 cards

Artifact

3 cards

Sorcery

7 cards

Instant

7 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 16
CURVE
1071112133848576+
COLOR
W: 9 pipsU: 6 pipsB: 9 pipsR: 5 pipsG: 54 pipsC: 104 pips
TYPES
Land44
Nonbasic23
Basic21
Forest12
Mountain6
Plains6
Swamp6
Island4
Dryad1
Creature29
Elemental5
Human5
Shaman3
Angel2
Dryad2
Elf2
Merfolk2
Scout2
Snake2
Avatar1
Beast1
Bird1
Centaur1
Cleric1
Cyclops1
Demon1
Dinosaur1
Druid1
Forest1
Frog1
Horror1
Knight1
Monk1
Nightmare1
Nymph1
Warrior1
Wizard1
Party3
Instant9
Sorcery8
Enchantment7
Aura1
Centaur1
Dryad1
Nymph1
Saga1
Artifact5
Scout1
Planeswalker2
Nissa1
Windgrace1
Legends13
Historic18
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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