COMMANDER · DECK
Copy of - Zaxara
Bracket 4 · Optimized2020-04-29
123 CARDS (LIMIT 100)
DECK $
$848.49
MYTHIC
13
RARE
51
UNCOMMON
35
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN122 CARDS
Planeswalker
1 cardsCreature
42 cardsEnchantment
16 cardsArtifact
7 cardsSorcery
27 cardsInstant
28 cardsLand
1 cardsMONEY CARDS·66 CARDS·$660.63
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Creature
29 cardsEnchantment
12 cardsArtifact
4 cardsSorcery
10 cardsInstant
10 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Zaxara, the Exemplary + Pemmin's Aura: early two-card combo, with no mana to spend
- Zaxara, the Exemplary + Freed from the Real: early two-card combo, with no mana to spend
- Nyxbloom Ancient + Pemmin's Aura: early arguably two-card combo, with no mana to spend
- and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
- Zaxara, the Exemplary + Pemmin's Aura — Bracket 4, early two-card combo, with no mana to spend
- Zaxara, the Exemplary + Freed from the Real — Bracket 4, early two-card combo, with no mana to spend
- Nyxbloom Ancient + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Nyxbloom Ancient + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Hydra Omnivore + Triumph of the Hordes — Bracket 3, early arguably two-card combo, for four mana or less
- Selvala, Heart of the Wilds + Pemmin's Aura — Bracket 3, early arguably two-card combo, for four mana or less
- Selvala, Heart of the Wilds + Freed from the Real — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature43
Hydra14
Elf10
Druid9
Elemental3
Human3
Merfolk3
Beast2
Bird1
Construct1
Dryad1
Eldrazi1
Faerie1
Fish1
Fungus1
Goat1
God1
Incarnation1
Jellyfish1
Leviathan1
Nightmare1
Nymph1
Phyrexian1
Plant1
Praetor1
Scout1
Snake1
Warrior1
Wizard1
Party2
Instant28
Arcane1
Sorcery27
Arcane1
Enchantment20
Aura3
Dryad1
Elemental1
God1
Nymph1
Artifact9
Construct1
Snake1
Land1
Nonbasic1
Planeswalker1
Kiora1
Legends9
Historic17
LAND PROBABILITY
1 LANDS · 122 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 4—
TURN 5—
TURN 6—
TURN 7—
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Infinite colored mana
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Infinite colored mana
Infinite damageInfinite +1/+1 counters on creatures you control
Infinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Infinite blue manaInfinite green manaPut most creature cards from your library onto the battlefield
Infinite damageInfinite +1/+1 counters on creatures you control
Infinite damageInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite damageInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
+ 109 CARDS NOT IN PRECON
+ Aphetto Alchemist+ Asceticism+ Assassin's Trophy+ Biomass Mutation+ Birds of Paradise+ Bloodcurdling Scream+ Bloom Tender+ Casualties of War+ Choking Vines+ Colossal Majesty+ Corpsejack Menace+ Cultivate+ Curse of the Swine+ Cyclonic Rift+ Death Denied+ Death Wind+ Deepglow Skate+ Demonic Tutor+ Diabolic Tutor+ Dimir Signet+ Disembowel+ Doubling Cube+ Doubling Season+ Dryad of the Ilysian Grove+ Elemental Bond+ Elves of Deep Shadow+ Elvish Mystic+ Endless One+ Endless Scream+ Entreat the Dead+ Erebos's Intervention+ Exsanguinate+ Farseek+ Feral Hydra+ Finale of Revelation+ Freed from the Real+ Full Flowering+ Gang Up+ Golgari Signet+ Green Sun's Zenith+ Gridlock+ Gyre Sage+ Hadana's Climb // Winged Temple of Orazca+ Hardened Scales+ Helix Pinnacle+ Herald of Secret Streams+ Howl from Beyond+ Hydra Omnivore+ Hydroid Krasis+ Icy Blast+ Incubation Druid+ Ivy Elemental+ Kalonian Hydra+ Killing Glare+ Killing Wave+ Kinnan, Bonder Prodigy+ Kiora, Behemoth Beckoner+ Kiora's Follower+ Kruphix, God of Horizons+ Llanowar Elves+ Mana Bloom+ Managorger Hydra+ Maraleaf Pixie+ Mind Grind+ Mistcutter Hydra+ Nature's Claim+ Nimbus Swimmer+ Nyxbloom Ancient+ Open into Wonder+ Paradise Druid+ Parallel Lives+ Pemmin's Aura+ Pongify+ Primal Empathy+ Primal Vigor+ Primordial Hydra+ Protean Hydra+ Pull from Tomorrow+ Quirion Elves+ Rampant Growth+ Rapid Hybridization+ Repeal+ Rhystic Study+ Sealed Fate+ Seeker of Skybreak+ Selvala, Heart of the Wilds+ Serene Sunset+ Shared Summons+ Simic Ascendancy+ Simic Signet+ Solidarity of Heroes+ Stir the Grave+ Stonecoil Serpent+ Strength of the Tajuru+ The Crowd Goes Wild+ The Ozolith+ Thrive+ Torment of Hailfire+ Triumph of the Hordes+ Unbound Flourishing+ Uncage the Menagerie+ Untamed Might+ Vampiric Tutor+ Vigor+ Voracious Hydra+ Vorel of the Hull Clade+ Vorinclex, Voice of Hunger+ Walking Ballista+ Worldly Tutor
- 71 PRECON CARDS NOT IN DECK
- Archipelagore- Auspicious Starrix- Beast Whisperer- Blighted Woodland- Bonder's Ornament- Boneyard Lurker- Boneyard Mycodrax- Cavern Whisperer- Cazur, Ruthless Stalker- Chittering Harvester- Cold-Eyed Selkie- Command Tower- Darkwater Catacombs- Deadly Rollick- Deadly Tempest- Dimir Aqueduct- Dismal Backwater- Dreamtail Heron- Dredge the Mire- Endless Sands- Exotic Orchard- Fertilid- Find // Finality- Forest- Gaze of Granite- Glowstone Recluse- Golgari Rot Farm- Heroes' Bane- Illusory Ambusher- Insatiable Hemophage- Island- Jungle Hollow- Lifecrafter's Bestiary- Llanowar Wastes- Manascape Refractor- Masked Admirers- Migration Path- Migratory Greathorn- Mind Spring- Mindleecher- Mortuary Mire- Mulldrifter- Myriad Landscape- Nissa, Steward of Elements- Opulent Palace- Otrimi, the Ever-Playful- Parasitic Impetus- Pouncing Shoreshark- Predator Ooze- Predatory Impetus- Propaganda- Psychic Impetus- Reclamation Sage- Rogue's Passage- Sawtusk Demolisher- Shriekmaw- Silent Arbiter- Simic Growth Chamber- Soaring Seacliff- Souvenir Snatcher- Sunken Hollow- Swamp- Temple of the False God- Thornwood Falls- Tidal Barracuda- Trumpeting Gnarr- Trygon Predator- Ukkima, Stalking Shadow- Vorapede- Wydwen, the Biting Gale- Yavimaya Dryad