COMMANDER · DECK
Grual Lands
No bracket · Banned2020-07-22
162 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$2,414.35
MYTHIC
13
RARE
74
UNCOMMON
36
COMMON
38
COMMAND1 CARD
Creature
1 cardMAIN161 CARDS
Creature
33 cardsEnchantment
14 cardsArtifact
33 cardsSorcery
8 cardsInstant
18 cardsLand
37 cardsMONEY CARDS·100 CARDS·$1,917.53
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Creature
22 cardsEnchantment
11 cardsArtifact
27 cardsSorcery
6 cardsInstant
13 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
- Glacial Chasm + Zuran Orb + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Zuran Orb + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- Sword of Feast and Famine + Aggravated Assault — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
DUEL COMMANDER
Not legal
8 banned cards
BANNED · 8
CEDH
Not legal
- 1 banned card
BANNED · 1
BRAWL (HISTORIC)
Not legal
3 banned cards, 54 cards not in the pool
BANNED · 3
NOT IN THE POOL · 54
CURVE
COLOR
TYPES
Land55
Nonbasic35
Basic20
Forest14
Mountain14
Desert1
Creature34
Elf8
Human7
Druid5
Shaman5
Elemental4
God3
Scout3
Snake3
Warrior3
Centaur2
Wizard2
Beast1
Bird1
Cleric1
Goat1
Goblin1
Merfolk1
Monk1
Ooze1
Plant1
Spider1
Party6
Artifact33
Equipment21
Enchantment19
God3
Aura1
Centaur1
Human1
Warrior1
Instant18
Sorcery8
Legends11
Historic40
LAND PROBABILITY
55 LANDS · 161 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.9%
TURN 545.0%
TURN 667.4%
TURN 782.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite colored manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite combat phases
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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