COMMANDER · DECK
@DakTrey · 2025-04-24
DECK $
$7,050.42
MYTHIC
25
RARE
55
UNCOMMON
12
COMMON
7
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
23 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
11 cardsInstant
18 cardsLand
30 cardsMONEY CARDS·86 CARDS·$5,635.10
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Planeswalker
1 cardsCreature
23 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
9 cardsInstant
14 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 18 game changers — Bracket 3 allows 3
- Lion's Eye Diamond + Auriok Salvagers: early two-card combo, with no mana to spend
- Kediss, Emberclaw Familiar + Hatred: two-card combo, for six mana or less
- one extra-turn card — fine from Bracket 2 up
- Dualcaster Mage + Twinflame: arguably two-card combo, for six mana or less
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Lion's Eye Diamond + Auriok Salvagers — Bracket 4, early two-card combo, with no mana to spend
- Kediss, Emberclaw Familiar + Hatred — Bracket 3, two-card combo, for six mana or less
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land30
Nonbasic27
Basic3
Mountain5
Plains5
Swamp5
Cave1
Saga1
Urza's1
Creature25
Human13
Cleric3
Rogue3
Soldier3
Advisor2
Halfling2
Wizard2
Archer1
Artificer1
Bird1
Dauthi1
Demon1
Elemental1
Goblin1
God1
Lizard1
Monkey1
Nightmare1
Orc1
Phyrexian1
Pirate1
Praetor1
Ranger1
Scout1
Shaman1
Warlock1
Warrior1
Outlaws5
Party9
Instant18
Artifact14
Cave1
God1
Human1
Soldier1
Sorcery11
Enchantment5
Aura1
Saga1
Urza's1
Planeswalker1
Dihada1
Legends20
Historic29
LAND PROBABILITY
30 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.8%
TURN 553.3%
TURN 675.6%
TURN 788.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm countReturn some artifact cards from your graveyard to your hand
Infinite self-millNear-infinite storm count
Bracket 3 · two-card combo, for six mana or lessEach opponent loses the game
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens