MetaMox
COMMANDER · DECK

lands matter toolbox

Bracket 4 · Optimized
@Paperwight
127 CARDS (LIMIT 100)
DECK $
$4,870.73
MYTHIC
9
RARE
74
UNCOMMON
31
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN126 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

21 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

17 cards

Instant

13 cards

Land

59 cards
NAMECOSTPRICE
MAYBE10 CARDS
MONEY CARDS·100 CARDS·$3,887.01
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

19 cards

Enchantment

7 cards

Artifact

8 cards

Sorcery

15 cards

Instant

9 cards

Land

41 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Aesi, Tyrant of Gyre Strait + Crucible of Worlds: locks the table
  • and 15 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 18
CURVE
10261172153740516+
COLOR
W: 5 pipsU: 19 pipsR: 4 pipsG: 39 pipsC: 75 pips
TYPES
Land59
Nonbasic59
Forest9
Island9
Mountain8
Plains7
Desert2
Saga1
Urza's1
Creature22
Elf6
Human6
Scout3
Shaman3
Snake3
Beast2
Druid2
Warrior2
Wizard2
Cleric1
Construct1
Crab1
Dryad1
Elemental1
Knight1
Merfolk1
Monk1
Noble1
Nymph1
Ranger1
Sloth1
Party5
Sorcery17
Instant13
Enchantment10
Dryad1
Nymph1
Saga1
Urza's1
Artifact8
Construct1
Planeswalker1
Wrenn1
Legends13
Historic22
LAND PROBABILITY
59 LANDS · 126 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 47.5%
TURN 522.1%
TURN 639.7%
TURN 756.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite lifegain triggersInfinite lifegainInfinite mana lands you control can produceInfinite magecraft triggersInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite lifegain triggersInfinite lifegainInfinite mana lands you control can produceInfinite magecraft triggersInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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