MetaMox
COMMANDER · DECK
2016-08-23
ONLY 99 CARDSNO COMMANDER
DECK $
$599.93
MYTHIC
14
RARE
37
UNCOMMON
15
COMMON
34
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Creature

42 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

5 cards

Sorcery

4 cards

Instant

6 cards

Land

15 cards
SIDEBOARD1 CARD

Creature

1 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Intruder Alarm + Dream Stalker: early arguably two-card combo, with no mana to spend
  • Intruder Alarm + Ancestral Statue: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
00131721035475236+
COLOR
U: 15 pipsR: 13 pipsG: 48 pipsC: 220 pips
TYPES
Creature42
Eldrazi5
Human4
Shaman4
Elemental3
Golem3
Phyrexian3
Drake2
Elf2
God2
Angel1
Beast1
Bird1
Boar1
Cleric1
Construct1
Dragon1
Druid1
Dryad1
Elephant1
Faerie1
Forest1
Goat1
Goblin1
Illusion1
Jellyfish1
Merfolk1
Myr1
Ooze1
Plant1
Praetor1
Snake1
Spirit1
Treefolk1
Warrior1
Whale1
Party2
Land34
Nonbasic13
Basic21
Forest9
Mountain7
Island6
Dryad1
Enchantment13
God2
Boar1
Artifact11
Golem3
Angel1
Construct1
Dragon1
Equipment1
Myr1
Phyrexian1
Instant6
Sorcery4
Legends8
Historic18
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite copies of nonlegendary creatures you controlInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures
Group
Color
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