COMMANDER · DECK
Narset Enlightened Turn Taking
Bracket 4 · Optimized2016-12-28
DECK $
$592.12
MYTHIC
18
RARE
52
UNCOMMON
7
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
5 cardsCreature
2 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
26 cardsInstant
11 cardsLand
23 cardsMONEY CARDS·54 CARDS·$462.10
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Planeswalker
3 cardsCreature
2 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
19 cardsInstant
8 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 13 extra-turn cards — chaining turns is Bracket 4
- 2 game changers — Brackets 1 and 2 allow none
- Brago, King Eternal + Strionic Resonator: early arguably two-card combo, with no mana to spend
- Brago, King Eternal + Aurelia, the Warleader: early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 13
COMBOS · 3
- Brago, King Eternal + Strionic Resonator — Bracket 3, early arguably two-card combo, with no mana to spend
- Brago, King Eternal + Aurelia, the Warleader — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land40
Nonbasic20
Basic20
Island10
Mountain8
Plains8
Sorcery26
Instant11
Artifact9
Equipment2
Enchantment7
Aura2
Eldrazi1
Planeswalker5
Chandra2
Jace1
Narset1
Ral1
Creature3
Angel1
Human1
Monk1
Noble1
Spirit1
Legends10
Historic17
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite combat damageInfinite combat phasesInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinking of nonland permanentsInfinite creature ETBInfinite creature LTBInfinite mana artifacts you control can produce