MetaMox
COMMANDER · DECK

Malcom & Breeches 2

Bracket 4 · Optimized
@Jeizone · 2025-05-23
DECK $
$368.32
MYTHIC
2
RARE
24
UNCOMMON
26
COMMON
48
COMMAND2 CARDS
MAIN98 CARDS

Creature

19 cards

Enchantment

7 cards

Artifact

7 cards

Sorcery

9 cards

Instant

22 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Malcolm, Keen-Eyed Navigator + Leyline of Transformation + Reckless Fireweaver: early two-card combo, with no mana to spend
  • Malcolm, Keen-Eyed Navigator + Leyline of Transformation + Ingenious Artillerist: early two-card combo, with no mana to spend
  • Malcolm, Keen-Eyed Navigator + Maskwood Nexus + Reckless Fireweaver: early two-card combo, with no mana to spend
  • and 13 more combos that bear on the bracket, listed below
  • 3 game changers — Brackets 1 and 2 allow none
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 16
CURVE
00111282163841506+
COLOR
U: 32 pipsR: 34 pipsC: 86 pips
TYPES
Land34
Nonbasic16
Basic18
Mountain11
Island7
Instant24
Creature21
Human10
Pirate4
Wizard4
Artificer3
Shaman3
Dwarf2
Siren2
Spirit2
Ape1
Archer1
Assassin1
Goblin1
Gremlin1
Minotaur1
Otter1
Scout1
Soldier1
Wall1
Outlaws5
Party4
Sorcery10
Artifact7
Enchantment7
Aura2
Legends6
Historic13
LAND PROBABILITY
34 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.2%
TURN 544.2%
TURN 666.9%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageNear-infinite tapped Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageNear-infinite tapped Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageNear-infinite tapped Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageNear-infinite tapped Treasure tokens
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
Color
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