COMMANDER · DECK
Malcom & Breeches 2
Bracket 4 · Optimized@Jeizone · 2025-05-23
DECK $
$368.32
MYTHIC
2
RARE
24
UNCOMMON
26
COMMON
48
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
19 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
9 cardsInstant
22 cardsLand
18 cardsMONEY CARDS·35 CARDS·$278.93
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Creature
11 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
2 cardsInstant
9 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Malcolm, Keen-Eyed Navigator + Leyline of Transformation + Reckless Fireweaver: early two-card combo, with no mana to spend
- Malcolm, Keen-Eyed Navigator + Leyline of Transformation + Ingenious Artillerist: early two-card combo, with no mana to spend
- Malcolm, Keen-Eyed Navigator + Maskwood Nexus + Reckless Fireweaver: early two-card combo, with no mana to spend
- and 13 more combos that bear on the bracket, listed below
- 3 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 16
- Malcolm, Keen-Eyed Navigator + Leyline of Transformation + Reckless Fireweaver — Bracket 4, early two-card combo, with no mana to spend
- Malcolm, Keen-Eyed Navigator + Leyline of Transformation + Ingenious Artillerist — Bracket 4, early two-card combo, with no mana to spend
- Malcolm, Keen-Eyed Navigator + Maskwood Nexus + Reckless Fireweaver — Bracket 4, early two-card combo, with no mana to spend
- Malcolm, Keen-Eyed Navigator + Maskwood Nexus + Ingenious Artillerist — Bracket 4, early two-card combo, with no mana to spend
- Malcolm, Keen-Eyed Navigator + Xenograft + Reckless Fireweaver — Bracket 4, early two-card combo, with no mana to spend
- Malcolm, Keen-Eyed Navigator + Xenograft + Ingenious Artillerist — Bracket 4, early two-card combo, with no mana to spend
- Malcolm, Keen-Eyed Navigator + Arcane Adaptation + Reckless Fireweaver — Bracket 4, early two-card combo, with no mana to spend
- Malcolm, Keen-Eyed Navigator + Arcane Adaptation + Ingenious Artillerist — Bracket 4, early two-card combo, with no mana to spend
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer — Bracket 4, early two-card combo, for four mana or less
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
- Shao Jun + Malcolm, Keen-Eyed Navigator + Leyline of Transformation — Bracket 3, early arguably two-card combo, with no mana to spend
- Shao Jun + Malcolm, Keen-Eyed Navigator + Maskwood Nexus — Bracket 3, early arguably two-card combo, with no mana to spend
- Shao Jun + Malcolm, Keen-Eyed Navigator + Xenograft — Bracket 3, early arguably two-card combo, with no mana to spend
- Shao Jun + Malcolm, Keen-Eyed Navigator + Arcane Adaptation — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic16
Basic18
Mountain11
Island7
Instant24
Creature21
Human10
Pirate4
Wizard4
Artificer3
Shaman3
Dwarf2
Siren2
Spirit2
Ape1
Archer1
Assassin1
Goblin1
Gremlin1
Minotaur1
Otter1
Scout1
Soldier1
Wall1
Outlaws5
Party4
Sorcery10
Artifact7
Enchantment7
Aura2
Legends6
Historic13
LAND PROBABILITY
34 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.2%
TURN 544.2%
TURN 666.9%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageNear-infinite tapped Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageNear-infinite tapped Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageNear-infinite tapped Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageNear-infinite tapped Treasure tokens
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage