MetaMox
COMMANDER · DECK

Chaos: Xancha, Sleeper Agent

No bracket · Banned
2018-08-19
188 CARDS (LIMIT 100)NO COMMANDERBANNED: 1 CARDSINGLETON: 5 CARDS
DECK $
$1,157.01
MYTHIC
14
RARE
89
UNCOMMON
56
COMMON
29
MAIN188 CARDS

Creature

36 cards
NAMECOSTPRICE

Enchantment

49 cards
NAMECOSTPRICE

Artifact

30 cards

Sorcery

18 cards

Instant

12 cards

Land

25 cards
MONEY CARDS·87 CARDS·$896.03
Sign in to save your threshold.

Creature

19 cards

Enchantment

30 cards

Artifact

20 cards

Sorcery

6 cards

Instant

3 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
NAMECOSTTYPEPRICE
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 7
CURVE
10101322483244195136+
COLOR
B: 101.5 pipsR: 81.5 pipsC: 308 pips
TYPES
Enchantment50
Aura14
Curse6
God1
Land41
Nonbasic26
Basic15
Mountain10
Swamp9
Creature37
Human9
Demon5
Goblin5
Rogue5
Shaman5
Ogre3
Warrior3
Construct2
Elemental2
Minion2
Zombie2
Assassin1
Avatar1
Berserker1
Cleric1
Eldrazi1
Giant1
God1
Horror1
Incarnation1
Jackal1
Knight1
Minotaur1
Phyrexian1
Pirate1
Plant1
Samurai1
Spirit1
Vampire1
Outlaws7
Party9
Artifact32
Construct2
Equipment1
Sorcery19
Instant12
Legends14
Historic45
LAND PROBABILITY
41 LANDS · 188 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 438.6%
TURN 571.8%
TURN 689.2%
TURN 796.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Group
Color
View