COMMANDER · DECK
Current Kenrith Deck
No bracket · Banned2020-08-30
112 CARDS (LIMIT 100)BANNED: 3 CARDS
DECK $
$3,520.64
MYTHIC
18
RARE
73
UNCOMMON
25
COMMON
12
COMMAND1 CARD
Creature
1 cardMAIN111 CARDS
Creature
30 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
11 cardsInstant
25 cardsLand
29 cardsMAYBE17 CARDS
Creature
3 cardsEnchantment
4 cardsArtifact
1 cardSorcery
2 cardsInstant
7 cardsMONEY CARDS·115 CARDS·$2,810.39
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Creature
28 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
11 cardsInstant
31 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 3 banned cards — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 3, two-card combo, for six mana or less, pieces included
- Zirda, the Dawnwaker + Basalt Monolith — Bracket 3, two-card combo, for six mana or less, pieces included
- Vigean Graftmage + Incubation Druid — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Vigean Graftmage + Bloom Tender — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
3 banned cards
BANNED · 3
DUEL COMMANDER
Not legal
13 banned cards
BANNED · 13
CEDH
Not legal
- 14 game changers — cEDH lists run 10 or more
- Not Commander-legal, so not cEDH either
BANNED · 3
BRAWL (HISTORIC)
Not legal
6 banned cards, 21 cards not in the pool
BANNED · 6
NOT IN THE POOL · 21
CURVE
COLOR
TYPES
Creature31
Human14
Druid5
Wizard5
Elf4
Soldier3
Goblin2
Mutant2
Shaman2
Advisor1
Archer1
Beast1
Bird1
Citizen1
Cleric1
Drake1
Elemental1
Fox1
Halfling1
Monk1
Noble1
Orc1
Pirate1
Ranger1
Rogue1
Spirit1
Unicorn1
Vedalken1
Whale1
Outlaws2
Party7
Land29
Nonbasic26
Basic3
Forest5
Island5
Plains5
Mountain4
Swamp4
Instant25
Trap1
Artifact13
Equipment2
Human1
Soldier1
Sorcery11
Enchantment4
Legends6
Historic18
LAND PROBABILITY
29 LANDS · 111 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 431.0%
TURN 563.3%
TURN 683.7%
TURN 793.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you control
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Infinite self-millNear-infinite storm count
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinking
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