COMMANDER · DECK
Landing Strip
Bracket 3 · Upgraded@Daddybonglegs · 2026-09-01
DECK $
$3,224.76
MYTHIC
15
RARE
58
UNCOMMON
16
COMMON
11
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
11 cardsInstant
6 cardsLand
32 cardsMONEY CARDS·75 CARDS·$2,571.33
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Creature
19 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
10 cardsInstant
5 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
- Glacial Chasm + Crucible of Worlds + Exploration: locks the table
- Glacial Chasm + Exploration Broodship + Crucible of Worlds: locks the table
- and 11 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
- Glacial Chasm + Zuran Orb + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Exploration Broodship + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Exploration + Szarel, Genesis Shepherd — Bracket 3, locks the table
- Glacial Chasm + Exploration Broodship + Szarel, Genesis Shepherd — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Szarel, Genesis Shepherd — Bracket 3, locks the table
- Glacial Chasm + Dryad of the Ilysian Grove + Szarel, Genesis Shepherd — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Szarel, Genesis Shepherd — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Szarel, Genesis Shepherd — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
8 banned cards
BANNED · 8
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 28 cards not in the pool
BANNED · 2
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land36
Nonbasic29
Basic7
Forest10
Swamp7
Mountain6
Creature25
Elemental3
Elf3
Human3
Beast2
Goblin2
Insect2
Monk2
Shaman2
Bear1
Bird1
Cat1
Centaur1
Citizen1
Druid1
Dryad1
Frog1
God1
Halfling1
Horror1
Hydra1
Noble1
Nymph1
Orc1
Plant1
Scout1
Snake1
Sorcerer1
Warrior1
Wizard1
Wurm1
Zombie1
Party2
Enchantment13
Centaur1
Dryad1
Nymph1
Artifact11
Equipment1
Spacecraft1
Sorcery11
Instant6
Legends10
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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