MetaMox
COMMANDER · DECK

Landing Strip

Bracket 3 · Upgraded
@Daddybonglegs · 2026-09-01
Szarel, Genesis Shepherd
DECK $
$3,224.76
MYTHIC
15
RARE
58
UNCOMMON
16
COMMON
11
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

24 cards

Enchantment

11 cards

Artifact

11 cards

Sorcery

11 cards

Instant

6 cards

Land

32 cards
NAMECOSTPRICE
MONEY CARDS·75 CARDS·$2,571.33
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Creature

19 cards

Enchantment

9 cards

Artifact

9 cards

Sorcery

10 cards

Instant

5 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Exploration Broodship + Crucible of Worlds: locks the table
  • and 11 more combos that bear on the bracket, listed below
ELIGIBILITYCOMMANDER-FAMILY FORMATS
CURVE
10181132163743556+
COLOR
B: 12.5 pipsR: 4 pipsG: 52.5 pipsC: 102 pips
TYPES
Land36
Nonbasic29
Basic7
Forest10
Swamp7
Mountain6
Creature25
Elemental3
Elf3
Human3
Beast2
Goblin2
Insect2
Monk2
Shaman2
Bear1
Bird1
Cat1
Centaur1
Citizen1
Druid1
Dryad1
Frog1
God1
Halfling1
Horror1
Hydra1
Noble1
Nymph1
Orc1
Plant1
Scout1
Snake1
Sorcerer1
Warrior1
Wizard1
Wurm1
Zombie1
Party2
Enchantment13
Centaur1
Dryad1
Nymph1
Artifact11
Equipment1
Spacecraft1
Sorcery11
Instant6
Legends10
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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