MetaMox
COMMANDER · DECK
2016-11-26
ONLY 99 CARDSNO COMMANDER
DECK $
$744.64
MYTHIC
21
RARE
41
UNCOMMON
15
COMMON
22
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

2 cards

Creature

20 cards

Enchantment

7 cards

Artifact

15 cards

Sorcery

8 cards

Instant

14 cards

Land

30 cards
SIDEBOARD1 CARD

Creature

1 cards
NAMECOSTPRICE
MONEY CARDS·52 CARDS·$580.46
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Planeswalker

2 cards

Creature

12 cards

Enchantment

4 cards

Artifact

9 cards

Sorcery

6 cards

Instant

8 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • 2 extra-turn cards — chaining turns is Bracket 4
  • Thopter Assembly + Time Sieve: infinite extra turns
  • Elesh Norn, Grand Cenobite + Godhead of Awe: locks the table
  • Mindslaver + Academy Ruins: locks the table
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 3
CURVE
006182123164105146+
COLOR
W: 29.5 pipsU: 42.5 pipsB: 19 pipsC: 181 pips
TYPES
Land33
Nonbasic27
Basic6
Island4
Plains4
Swamp4
Urza's3
Gate1
Mine1
Power-plant1
Tower1
Artifact31
Sphinx4
Human2
Phyrexian2
Artificer1
Cleric1
Equipment1
Golem1
Knight1
Shapeshifter1
Soldier1
Thopter1
Vedalken1
Wizard1
Wurm1
Creature20
Human4
Sphinx4
Phyrexian3
Artificer2
Shapeshifter2
Angel1
Archon1
Avatar1
Cleric1
Golem1
Knight1
Praetor1
Rogue1
Soldier1
Spirit1
Thopter1
Vedalken1
Wizard1
Wurm1
Outlaws1
Party3
Instant14
Sorcery8
Arcane1
Enchantment7
Planeswalker2
Tezzeret2
Legends8
Historic37
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tableDestroy each creature that enters the battlefield under an opponent's controlLock
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Group
Color
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