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COMMANDER · DECK

Ford Tough

Bracket 4 · Optimized
@wherobear · 2026-10-04
Betor, Kin to All
DECK $
$671.32
MYTHIC
19
RARE
64
UNCOMMON
37
COMMON
40
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

29 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

8 cards

Sorcery

8 cards

Instant

10 cards

Land

17 cards
MAYBE60 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

17 cards

Artifact

4 cards

Sorcery

2 cards

Instant

6 cards
MONEY CARDS·60 CARDS·$515.58
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Creature

24 cards

Enchantment

12 cards

Artifact

8 cards

Sorcery

4 cards

Instant

6 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Betor, Kin to All + Archfiend of Despair: early two-card combo, with no mana to spend
  • Tree of Perdition + Wound Reflection: early two-card combo, with no mana to spend
  • Betor, Kin to All + Wound Reflection: early two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
008117214312435106+
COLOR
W: 19.5 pipsB: 21 pipsG: 36.5 pipsC: 137 pips
TYPES
Land35
Nonbasic14
Basic21
Forest10
Plains8
Swamp6
Creature30
Treefolk5
Shaman4
Wall4
Plant3
Warrior3
Demon2
Dog2
Dragon2
Druid2
Human2
Turtle2
Beast1
Dinosaur1
Elder1
Elemental1
Giant1
Golem1
Hero1
Kithkin1
Mutant1
Phyrexian1
Sloth1
Spirit1
Vampire1
Zombie1
Party3
Artifact13
Wall4
Equipment3
Golem1
Instant10
Enchantment9
Aura1
Sorcery8
Arcane1
Legends14
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendInfinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Group
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