MetaMox
COMMANDER · DECK
2016-04-10
ONLY 99 CARDSNO COMMANDER
DECK $
$4,466.46
MYTHIC
16
RARE
44
UNCOMMON
21
COMMON
19
MAIN99 CARDS

Creature

21 cards

Enchantment

9 cards

Artifact

5 cards

Sorcery

18 cards

Instant

6 cards

Land

30 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·54 CARDS·$3,559.75
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Creature

13 cards

Enchantment

7 cards

Artifact

4 cards

Sorcery

9 cards

Instant

4 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
  • The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
20111102133849556+
COLOR
B: 28 pipsG: 49 pipsC: 102 pips
TYPES
Land41
Nonbasic29
Basic12
Forest9
Swamp8
Dryad1
Creature21
Elemental4
Elf4
Human4
Shaman4
Snake2
Zombie2
Bird1
Demon1
Druid1
Dryad1
Eldrazi1
Forest1
Golem1
Insect1
Monk1
Nissa1
Scout1
Skeleton1
Troll1
Wizard1
Party1
Sorcery18
Arcane1
Enchantment9
Artifact6
Golem1
Instant6
Planeswalker1
Elf1
Nissa1
Scout1
Legends10
Historic16
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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