COMMANDER · DECK
Kermit Druid 2
Bracket 4 · Optimized2016-10-06
ONLY 99 CARDSNO COMMANDER
DECK $
$807.43
MYTHIC
15
RARE
33
UNCOMMON
25
COMMON
27
MAIN99 CARDS
Planeswalker
2 cardsCreature
19 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
23 cardsInstant
7 cardsLand
32 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·47 CARDS·$630.14
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Planeswalker
1 cardsCreature
9 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
11 cardsInstant
5 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 3 game changers — Brackets 1 and 2 allow none
- The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 1
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land43
Nonbasic31
Basic12
Forest9
Swamp6
Dryad1
Sorcery23
Arcane1
Creature19
Elf4
Druid3
Eldrazi3
Human3
Shaman3
Elemental2
Bird1
Centaur1
Dryad1
Forest1
Imp1
Monk1
Ooze1
Phyrexian1
Plant1
Scout1
Skeleton1
Snake1
Troll1
Zombie1
Instant7
Artifact3
Enchantment3
Aura1
Planeswalker2
Liliana1
Nixilis1
Legends8
Historic11
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers