MetaMox
COMMANDER · DECK
@Bluetorre · 2013-10-30
ONLY 99 CARDSNO COMMANDER
DECK $
$12,822.12
MYTHIC
7
RARE
49
UNCOMMON
15
COMMON
29
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Creature

47 cards
NAMECOSTPRICE

Enchantment

1 cards

Artifact

9 cards

Sorcery

6 cards

Land

27 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·47 CARDS·$10,243.53
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Creature

18 cards

Enchantment

1 cards

Artifact

4 cards

Sorcery

6 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
  • Kiki-Jiki, Mirror Breaker + Deceiver Exarch: early two-card combo, with no mana to spend
  • Kiki-Jiki, Mirror Breaker + Pestermite: early two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
20911321331145596+
COLOR
U: 26 pipsR: 12 pipsG: 30 pipsC: 140 pips
TYPES
Creature47
Elf10
Human6
Shaman5
Druid4
Faerie4
Wizard4
Eldrazi3
Illusion3
Rogue3
Elemental2
Ooze2
Phyrexian2
Plant2
Shapeshifter2
Wall2
Advisor1
Berserker1
Bird1
Cleric1
Drake1
Drone1
Dryad1
Elephant1
Forest1
Giant1
Goblin1
Golem1
Kavu1
Nomad1
Ranger1
Scout1
Snake1
Sphinx1
Spirit1
Vedalken1
Warrior1
Outlaws3
Party9
Land37
Nonbasic25
Basic12
Forest10
Island9
Mountain6
Dryad1
Artifact13
Golem1
Human1
Phyrexian1
Rogue1
Shapeshifter1
Sorcery6
Enchantment1
Legends5
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Group
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