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COMMANDER · DECK

Tayam cEDH

Bracket 4 · Optimized
@Hemgi · 2024-12-30
Tayam, Luminous Enigma
DECK $
$759.86
MYTHIC
8
RARE
39
UNCOMMON
31
COMMON
21
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

38 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

6 cards

Sorcery

8 cards

Instant

10 cards

Land

29 cards
MONEY CARDS·63 CARDS·$597.40
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Creature

22 cards

Enchantment

3 cards

Artifact

4 cards

Sorcery

6 cards

Instant

9 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Chain of Smog + Witherbloom Apprentice: early two-card combo, for four mana or less, pieces included
  • Devoted Druid + Swift Reconfiguration: early arguably two-card combo, for four mana or less, pieces included
  • Hazel's Brewmaster + Devoted Druid: early arguably two-card combo, for four mana or less, pieces included
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
00221232173440516+
COLOR
W: 22.5 pipsB: 28.5 pipsG: 26 pipsC: 65 pips
TYPES
Creature39
Human11
Elf4
Beast3
Cleric3
Druid3
Insect3
Shaman3
Soldier3
Wizard3
Bird2
Phyrexian2
Treefolk2
Vampire2
Zombie2
Ally1
Eldrazi1
Halfling1
Knight1
Kor1
Lizard1
Monk1
Nightmare1
Ouphe1
Peasant1
Plant1
Rogue1
Scout1
Snake1
Spirit1
Squirrel1
Wall1
Warlock1
Wolf1
Outlaws2
Party7
Land32
Nonbasic26
Basic6
Forest6
Plains6
Swamp6
Artifact11
Human1
Insect1
Soldier1
Instant11
Sorcery8
Enchantment5
Aura2
Legends7
Historic18
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite colorless mana
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless manaInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite +1/+1 counters on a creature
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite creature tokensInfinite creature ETBInfinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite green mana
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millPut a selection of permanant cards from your library and graveyard onto the battlefield
Group
Color
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