COMMANDER · DECK
Kenrith Fox
No bracket · Banned2020-04-19
101 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$3,873.53
MYTHIC
10
RARE
57
UNCOMMON
24
COMMON
13
COMMAND1 CARD
Creature
1 cardsCOMPANION1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
18 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
9 cardsInstant
24 cardsLand
31 cardsMAYBE3 CARDS
Creature
1 cardsArtifact
1 cardsSorcery
1 cardsMONEY CARDS·83 CARDS·$3,093.24
Sign in to save your threshold.
Planeswalker
4 cardsCreature
14 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
7 cardsInstant
24 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Lion's Eye Diamond + Auriok Salvagers — Bracket 4, early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Grim Monolith — Bracket 4, early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Bloom Tender — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land31
Nonbasic27
Basic4
Island8
Forest7
Plains6
Swamp6
Mountain5
Instant24
Creature20
Druid9
Elf7
Human5
Mutant2
Wizard2
Bird1
Construct1
Elemental1
Fox1
Insect1
Merfolk1
Monk1
Noble1
Shaman1
Treefolk1
Vedalken1
Party2
Artifact10
Construct1
Equipment1
Sorcery9
Enchantment5
Aura2
Human1
Planeswalker4
Ashiok1
Narset1
Oko1
Teferi1
Legends8
Historic18
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite colored mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm countReturn some artifact cards from your graveyard to your hand
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce