MetaMox
COMMANDER · DECK

Marwyn 250

Bracket 4 · Optimized
@Hexproof'd · 2025-02-12
Marwyn, the Nurturer
DECK $
$401.39
MYTHIC
7
RARE
29
UNCOMMON
30
COMMON
34
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

33 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

7 cards

Sorcery

8 cards

Instant

15 cards

Battle

1 cards

Land

6 cards
MONEY CARDS·52 CARDS·$308.54
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Planeswalker

1 cards

Creature

19 cards

Enchantment

4 cards

Artifact

6 cards

Sorcery

5 cards

Instant

11 cards

Battle

1 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Temur Sabertooth + Hyrax Tower Scout + Marwyn, the Nurturer: early two-card combo, with no mana to spend
  • Staff of Domination + Marwyn, the Nurturer: early two-card combo, with no mana to spend
  • Kogla, the Titan Ape + Hyrax Tower Scout + Marwyn, the Nurturer: early two-card combo, with no mana to spend
  • and 8 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
20181142183645566+
COLOR
G: 82 pipsC: 100 pips
TYPES
Creature35
Elf20
Druid12
Human5
Shaman5
Warrior3
Ranger2
Ape1
Beast1
Cat1
Construct1
Dinosaur1
Elemental1
Faerie1
Insect1
Ouphe1
Scout1
Siege1
Spirit1
Treefolk1
Werewolf1
Party3
Land30
Nonbasic6
Basic24
Forest24
Druid1
Elf1
Instant15
Sorcery9
Artifact8
Equipment2
Construct1
Enchantment7
Aura3
Human1
Battle1
Dinosaur1
Siege1
Planeswalker1
Vivien1
Legends12
Historic19
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite creature LTBInfinite creature ETBInfinite green manaInfinite storm count
ADDITIONAL REQUIREMENTS
Haste Enabler
Infinite creature ETBInfinite green manaInfinite landfall triggersInfinite creature LTBInfinite storm count
Infinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite blinking of some creaturesInfinite green mana
Infinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite storm countInfinite mana Elves you control can produceInfinite untap of Elves you controlInfinite +1/+1 counters on certain creatures
Infinite ETBInfinite green manaInfinite landfall triggersInfinite LTBInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite green manaInfinite landfall triggersInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite blinking of some creaturesInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite blinking of some creaturesInfinite green manaInfinite LTBInfinite storm count
Infinite blinking of some creaturesInfinite ETBInfinite green manaInfinite LTBInfinite magecraft triggersInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
Infinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite storm countInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Infinite ETBInfinite LTBInfinite magecraft triggersInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Infinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Group
Color
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