MetaMox
COMMANDER · DECK

Voja

Bracket 3 · Upgraded
@Stormy8cheese
209 CARDS (LIMIT 100)SINGLETON: 2 CARDS
DECK $
$1,359.06
MYTHIC
9
RARE
69
UNCOMMON
62
COMMON
69
COMMAND1 CARD

Creature

1 cards
MAIN208 CARDS

Creature

72 cards
NAMECOSTPRICE

Enchantment

20 cards

Artifact

27 cards

Sorcery

11 cards

Instant

19 cards

Battle

1 cards

Land

39 cards
NAMECOSTPRICE
MONEY CARDS·80 CARDS·$1,052.81
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Creature

23 cards

Enchantment

12 cards

Artifact

16 cards

Sorcery

4 cards

Instant

11 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
  • Staff of Domination + Gyre Sage: early arguably two-card combo, with no mana to spend
  • Staff of Domination + Marwyn, the Nurturer: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
0014144256323410546+
COLOR
W: 33.5 pipsR: 42 pipsG: 102.5 pipsC: 255 pips
TYPES
Creature75
Elf46
Druid20
Wolf16
Warrior9
Shapeshifter8
Shaman5
Scout3
Elemental2
Human2
Noble2
Ranger2
Angel1
Archer1
Beast1
Cleric1
Construct1
Giant1
Horror1
Knight1
Mutant1
Phyrexian1
Rebel1
Siege1
Changeling8
Party10
Land57
Nonbasic37
Basic20
Forest12
Mountain8
Plains7
Cave1
Desert1
Druid1
Elf1
Lair1
Urza's1
Artifact31
Equipment7
Shapeshifter2
Construct1
Treasure1
Enchantment21
Aura8
Instant19
Sorcery12
Battle1
Elemental1
Siege1
Legends18
Historic48
LAND PROBABILITY
56 LANDS · 208 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.4%
TURN 681.1%
TURN 792.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · two-card combo, for six mana or lessInfinite green manaInfinitely large creatures you control until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Group
Color
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