COMMANDER · DECK
Zur Nament Multiplayer Competitive
No bracket · Banned2016-11-16
BANNED: 1 CARD
DECK $
$3,199.01
MYTHIC
20
RARE
52
UNCOMMON
19
COMMON
9
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
3 cardsEnchantment
20 cardsArtifact
16 cardsSorcery
9 cardsInstant
17 cardsLand
32 cardsMONEY CARDS·71 CARDS·$2,550.40
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Planeswalker
2 cardsCreature
4 cardsEnchantment
13 cardsArtifact
10 cardsSorcery
6 cardsInstant
12 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 13 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 5
- Helm of Obedience + Rest in Peace — Bracket 4, early two-card combo, for four mana or less
- Energy Field + Rest in Peace — Bracket 3, locks the table
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Tainted Pact + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land32
Nonbasic29
Basic3
Island3
Plains3
Swamp3
Enchantment20
Aura7
Faerie1
Instant17
Artifact16
Equipment1
Sorcery9
Creature4
Human4
Wizard3
Cleric1
Party4
Planeswalker2
Jace1
Tezzeret1
Legends7
Historic23
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game