COMMANDER · DECK
Naya What Combo What
Bracket 4 · Optimized2016-01-19
ONLY 99 CARDSNO COMMANDER
DECK $
$1,039.99
MYTHIC
12
RARE
48
UNCOMMON
17
COMMON
23
MAIN99 CARDS
Planeswalker
2 cardsCreature
31 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
10 cardsInstant
9 cardsLand
28 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·50 CARDS·$817.09
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Planeswalker
2 cardsCreature
12 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
5 cardsInstant
4 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Splinter Twin + Zealous Conscripts: early two-card combo, with no mana to spend
- Splinter Twin + Village Bell-Ringer: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Restoration Angel: early two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
- 3 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Splinter Twin + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Splinter Twin + Village Bell-Ringer — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Restoration Angel — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Village Bell-Ringer — Bracket 4, early two-card combo, with no mana to spend
- Earthcraft + Squirrel Nest — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic26
Basic9
Forest8
Plains5
Mountain3
Dryad1
Creature31
Human7
Elf6
Druid5
Elemental5
Shaman5
Angel2
Goblin2
Scout2
Artificer1
Bard1
Beast1
Bird1
Centaur1
Cleric1
Dryad1
Forest1
God1
Insect1
Kor1
Monk1
Ooze1
Rogue1
Snake1
Spirit1
Warrior1
Outlaws1
Party3
Sorcery10
Instant9
Enchantment8
Aura2
Centaur1
God1
Artifact7
Equipment2
Planeswalker2
Garruk1
Xenagos1
Legends6
Historic13
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite recursion of creature cards with power 2 or less
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite recursion of creature cards with power 2 or less
Infinite creature tokens with hasteInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite tapped creature tokens