COMMANDER · DECK
Proxy List
Bracket 4 · Optimized@Stardog154
584 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 120 CARDS
DECK $
$55,847.19
MYTHIC
125
RARE
442
UNCOMMON
9
COMMON
8
MAIN584 CARDS
Planeswalker
1 cardsCreature
34 cardsEnchantment
14 cardsArtifact
16 cardsSorcery
12 cardsInstant
18 cardsLand
69 cardsMONEY CARDS·162 CARDS·$44,676.83
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Planeswalker
1 cardsCreature
34 cardsEnchantment
13 cardsArtifact
16 cardsSorcery
12 cardsInstant
18 cardsLand
68 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 105 game changers — Bracket 3 allows 3
- Tree of Perdition + Archfiend of Despair: early arguably two-card combo, with no mana to spend
- Virtus the Veiled + Archfiend of Despair: early arguably two-card combo, with no mana to spend
- Tree of Perdition + Bloodletter of Aclazotz: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 105 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Tree of Perdition + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Virtus the Veiled + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Tree of Perdition + Bloodletter of Aclazotz — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodletter of Aclazotz + Virtus the Veiled — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
- Ad Nauseam + Teferi's Protection — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land297
Nonbasic297
Forest70
Island70
Mountain70
Plains70
Swamp70
God5
Gate1
Instant90
Creature66
Human15
God8
Horror6
Phyrexian6
Soldier6
Golem5
Vampire5
Demon4
Archer3
Citizen3
Elemental3
Halfling3
Monkey3
Orc3
Pirate3
Plant3
Rogue3
Scout3
Tiefling3
Wizard3
Advisor2
Assassin2
Beast2
Dragon2
Elder2
Goblin2
Knight2
Avatar1
Azra1
Bear1
Construct1
Monk1
Praetor1
Ranger1
Sorcerer1
Zombie1
Outlaws8
Party6
Artifact62
Golem5
Human5
Soldier5
God2
Construct1
Enchantment55
Avatar1
God1
Horror1
Sorcery34
Planeswalker1
Ugin1
Legends72
Historic114
LAND PROBABILITY
292 LANDS · 584 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 46.1%
TURN 518.5%
TURN 634.1%
TURN 749.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite self-millInfinite creature ETBInfinite creature LTBInfinite death triggersInfinite millInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite self-millNear-infinite storm count
Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite card draw