COMMANDER · DECK
Flubs
Bracket 3 · Upgraded@Sensara · 2025-01-22
DECK $
$250.45
MYTHIC
7
RARE
43
UNCOMMON
16
COMMON
34
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
18 cardsEnchantment
14 cardsArtifact
4 cardsSorcery
8 cardsInstant
4 cardsLand
33 cardsMONEY CARDS·33 CARDS·$182.53
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Planeswalker
1 cardCreature
11 cardsEnchantment
7 cardsArtifact
2 cardsSorcery
1 cardLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Dualcaster Mage + Mythos of Illuna: early arguably two-card combo, for four mana or less, pieces included
- Glacial Chasm + Ramunap Excavator + Exploration: locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator: locks the table
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Dualcaster Mage + Mythos of Illuna — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ghirapur Orrery + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Song of Creation + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Case of the Locked Hothouse + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
CURVE
COLOR
TYPES
Land50
Nonbasic30
Basic20
Gate13
Forest10
Island5
Mountain5
Desert4
Creature19
Human6
Wizard4
Elf3
Snake3
Beast2
Druid2
Shaman2
Cleric1
Dinosaur1
Dryad1
Elder1
Elemental1
Faerie1
Frog1
Giant1
Merfolk1
Monk1
Noble1
Nymph1
Ouphe1
Scout1
Party5
Enchantment16
Case1
Dryad1
Human1
Nymph1
Sorcery8
Artifact4
Instant4
Planeswalker1
Jace1
Legends9
Historic13
LAND PROBABILITY
50 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 45.3%
TURN 516.7%
TURN 631.8%
TURN 747.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite creature tokensInfinite ETBInfinite magecraft triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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