COMMANDER · DECK
Copy of - 5 Color Alternate Win-cons
No bracket · Banned2020-04-13
BANNED: 1 CARD
DECK $
$759.88
MYTHIC
14
RARE
68
UNCOMMON
3
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
23 cardsEnchantment
15 cardsArtifact
6 cardsSorcery
14 cardsInstant
2 cardsLand
38 cardsMONEY CARDS·71 CARDS·$600.35
Sign in to save your threshold.
Planeswalker
1 cardsCreature
20 cardsEnchantment
12 cardsArtifact
4 cardsSorcery
9 cardsInstant
2 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Frenetic Efreet + Chance Encounter — Bracket 4, early two-card combo, with no mana to spend
- Okaun, Eye of Chaos + Frenetic Efreet — Bracket 3, early two-card combo, with no mana to spend
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
- Hermit Druid + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Hermit Druid + Jace, Wielder of Mysteries — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic35
Basic3
Gate11
Forest5
Island5
Plains5
Mountain4
Swamp4
Creature24
Human5
Angel3
Elemental3
Shapeshifter2
Wizard2
Advisor1
Archon1
Avatar1
Beast1
Berserker1
Bringer1
Cat1
Cyclops1
Dinosaur1
Dragon1
Druid1
Efreet1
Homunculus1
Noble1
Scout1
Snake1
Spike1
Zombie1
Party2
Enchantment16
Aura1
Elemental1
Sorcery14
Artifact8
Angel1
Scout1
Instant2
Planeswalker1
Jace1
Legends9
Historic16
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Win the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Near-infinite mana permanents you control can produce
Win the game
Infinite card drawInfinite draw triggersWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep