MetaMox
COMMANDER · DECK

Copy of - 5 Color Alternate Win-cons

No bracket · Banned
2020-04-13
BANNED: 1 CARD
DECK $
$759.88
MYTHIC
14
RARE
68
UNCOMMON
3
COMMON
14
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

23 cards

Enchantment

15 cards

Artifact

6 cards

Sorcery

14 cards

Instant

2 cards

Land

38 cards
NAMECOSTPRICE
MONEY CARDS·71 CARDS·$600.35
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Planeswalker

1 cards

Creature

20 cards

Enchantment

12 cards

Artifact

4 cards

Sorcery

9 cards

Instant

2 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00113273144125246+
COLOR
W: 31 pipsU: 24 pipsB: 16 pipsR: 15 pipsG: 24 pipsC: 202 pips
TYPES
Land38
Nonbasic35
Basic3
Gate11
Forest5
Island5
Plains5
Mountain4
Swamp4
Creature24
Human5
Angel3
Elemental3
Shapeshifter2
Wizard2
Advisor1
Archon1
Avatar1
Beast1
Berserker1
Bringer1
Cat1
Cyclops1
Dinosaur1
Dragon1
Druid1
Efreet1
Homunculus1
Noble1
Scout1
Snake1
Spike1
Zombie1
Party2
Enchantment16
Aura1
Elemental1
Sorcery14
Artifact8
Angel1
Scout1
Instant2
Planeswalker1
Jace1
Legends9
Historic16
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Near-infinite mana permanents you control can produce
Infinite card drawInfinite draw triggersWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Group
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