MetaMox
COMMANDER · DECK

Enter The Infinite What No Not The Card

Bracket 4 · Optimized
2015-04-16
123 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 1 CARD
DECK $
$3,564.34
MYTHIC
14
RARE
69
UNCOMMON
25
COMMON
16
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
NAMECOSTPRICE
MAIN123 CARDS

Planeswalker

1 cards

Creature

16 cards

Enchantment

17 cards

Artifact

29 cards

Sorcery

13 cards

Instant

10 cards

Land

36 cards
NAMECOSTPRICE
SIDEBOARD1 CARD

Creature

1 cards
NAMECOSTPRICE
MONEY CARDS·103 CARDS·$2,844.76
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Planeswalker

1 cards

Creature

9 cards

Enchantment

15 cards

Artifact

23 cards

Sorcery

12 cards

Instant

10 cards

Land

33 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 11 game changers — Bracket 3 allows 3
  • Composite Golem + Nim Deathmantle: early two-card combo, with no mana to spend
  • Splinter Twin + Village Bell-Ringer: early two-card combo, with no mana to spend
  • Splinter Twin + Deceiver Exarch: early two-card combo, with no mana to spend
  • and 13 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 16
CURVE
00241222243545576+
COLOR
W: 13 pipsU: 27 pipsB: 8 pipsR: 10 pipsG: 13 pipsC: 159 pips
TYPES
Artifact40
Construct3
Equipment2
Golem1
Myr1
Phyrexian1
Wurm1
Land36
Nonbasic36
Forest4
Island4
Mountain4
Plains4
Swamp4
Enchantment17
Aura4
Creature16
Human5
Construct3
Shaman3
Phyrexian2
Wizard2
Artificer1
Cleric1
Elf1
Faerie1
Goblin1
Golem1
Kor1
Monk1
Myr1
Rogue1
Scout1
Spirit1
Wurm1
Outlaws1
Party4
Sorcery13
Instant10
Planeswalker1
Tezzeret1
Legends7
Historic46
LAND PROBABILITY
36 LANDS · 123 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.7%
TURN 555.9%
TURN 677.7%
TURN 790.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Infinite colored manaInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite colored manaInfinite colorless manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Group
Color
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