COMMANDER · DECK
Enter The Infinite What No Not The Card
Bracket 4 · Optimized2015-04-16
123 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 1 CARD
DECK $
$3,564.34
MYTHIC
14
RARE
69
UNCOMMON
25
COMMON
16
MAIN123 CARDS
Planeswalker
1 cardsCreature
16 cardsEnchantment
17 cardsArtifact
29 cardsSorcery
13 cardsInstant
10 cardsLand
36 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·103 CARDS·$2,844.76
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Planeswalker
1 cardsCreature
9 cardsEnchantment
15 cardsArtifact
23 cardsSorcery
12 cardsInstant
10 cardsLand
33 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Composite Golem + Nim Deathmantle: early two-card combo, with no mana to spend
- Splinter Twin + Village Bell-Ringer: early two-card combo, with no mana to spend
- Splinter Twin + Deceiver Exarch: early two-card combo, with no mana to spend
- and 13 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 16
- Composite Golem + Nim Deathmantle — Bracket 4, early two-card combo, with no mana to spend
- Splinter Twin + Village Bell-Ringer — Bracket 4, early two-card combo, with no mana to spend
- Splinter Twin + Deceiver Exarch — Bracket 4, early two-card combo, with no mana to spend
- Splinter Twin + Pestermite — Bracket 4, early two-card combo, with no mana to spend
- Guilty Conscience + Stuffy Doll — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Village Bell-Ringer — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Deceiver Exarch — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Pestermite — Bracket 4, early two-card combo, with no mana to spend
- Helm of Obedience + Leyline of the Void — Bracket 4, early two-card combo, for four mana or less
- Helm of Obedience + Rest in Peace — Bracket 4, early two-card combo, for four mana or less
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Kiki-Jiki, Mirror Breaker + Eternal Witness + Time Warp — Bracket 4, infinite extra turns
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Mindslaver + Academy Ruins — Bracket 3, locks the table
CURVE
COLOR
TYPES
Artifact40
Construct3
Equipment2
Golem1
Myr1
Phyrexian1
Wurm1
Land36
Nonbasic36
Forest4
Island4
Mountain4
Plains4
Swamp4
Enchantment17
Aura4
Creature16
Human5
Construct3
Shaman3
Phyrexian2
Wizard2
Artificer1
Cleric1
Elf1
Faerie1
Goblin1
Golem1
Kor1
Monk1
Myr1
Rogue1
Scout1
Spirit1
Wurm1
Outlaws1
Party4
Sorcery13
Instant10
Planeswalker1
Tezzeret1
Legends7
Historic46
LAND PROBABILITY
36 LANDS · 123 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.7%
TURN 555.9%
TURN 677.7%
TURN 790.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Infinite colored manaInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite colored manaInfinite colorless manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock