MetaMox
COMMANDER · DECK

Winota Stax

Bracket 4 · Optimized
@Laeknishond
Winota, Joiner of Forces
DECK $
$1,429.38
MYTHIC
16
RARE
49
UNCOMMON
16
COMMON
19
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

52 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

5 cards

Sorcery

1 cards

Instant

6 cards

Land

26 cards
MONEY CARDS·64 CARDS·$1,133.29
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Creature

32 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

5 cards

Instant

5 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Rionya, Fire Dancer + Combat Celebrant: early two-card combo, with no mana to spend
  • Breath of Fury + Legion Warboss: early arguably two-card combo, with no mana to spend
  • Breath of Fury + Rionya, Fire Dancer: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
20181152183743526+
COLOR
W: 54 pipsR: 17 pipsC: 86 pips
TYPES
Creature53
Human26
Cleric11
Soldier9
Spirit6
Wizard5
Warrior4
Artificer2
Cat2
Dog2
Goblin2
Kor2
Myr2
Thopter2
Angel1
Ape1
Archon1
Bird1
Elemental1
Food1
Fox1
Golem1
Halfling1
Incarnation1
Knight1
Monk1
Monkey1
Nymph1
Pirate1
Ranger1
Samurai1
Shapeshifter1
Treasure1
Warlock1
Changeling1
Outlaws2
Party20
Land34
Nonbasic25
Basic9
Plains10
Mountain3
Human1
Warlock1
Artifact13
Human2
Myr2
Thopter2
Cleric1
Dog1
Food1
Golem1
Soldier1
Treasure1
Instant7
Enchantment5
Spirit2
Aura1
Nymph1
Sorcery3
Legends17
Historic29
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you controlInfinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you controlInfinitely powerful creature until end of turn
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
Group
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