COMMANDER · DECK
Niv Mizzet The Firemind
Bracket 4 · Optimized@fudgey16 · 2013-06-11
ONLY 99 CARDSNO COMMANDER
DECK $
$205.46
MYTHIC
7
RARE
28
UNCOMMON
17
COMMON
48
POTENTIAL COMMANDERS3 OPTIONS
Creature
3 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
15 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
16 cardsInstant
17 cardsLand
20 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·27 CARDS·$145.33
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Creature
7 cardsEnchantment
1 cardsArtifact
4 cardsSorcery
5 cardsInstant
5 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- 1 game changer — Brackets 1 and 2 allow none
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 3
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic18
Basic18
Island12
Mountain9
Gate1
Instant17
Sorcery16
Creature15
Wizard10
Human7
Dragon2
Devil1
Goblin1
Merfolk1
Scout1
Sphinx1
Spirit1
Vedalken1
Party10
Artifact9
Equipment1
Planeswalker4
Jace2
Chandra1
Ral1
Enchantment3
Aura3
Legends9
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage