MetaMox
COMMANDER · DECK

Mindnumbing Wheels

Bracket 4 · Optimized
2015-05-19
117 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 1 CARD
DECK $
$1,825.04
MYTHIC
11
RARE
48
UNCOMMON
29
COMMON
30
POTENTIAL COMMANDERS1 OPTION

Creature

1 card
MAIN117 CARDS

Planeswalker

1 card

Creature

10 cards

Enchantment

15 cards

Artifact

20 cards

Sorcery

14 cards

Instant

19 cards

Land

25 cards
SIDEBOARD1 CARD

Creature

1 card
MONEY CARDS·66 CARDS·$1,444.83
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Planeswalker

1 card

Creature

7 cards

Enchantment

14 cards

Artifact

9 cards

Sorcery

14 cards

Instant

12 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Notion Thief + Teferi's Puzzle Box: locks the table
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 1
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 49 cards not in the pool
NOT IN THE POOL · 49
NAMECOSTTYPEPRICE
CURVE
1011126217313410526+
COLOR
U: 48.5 pipsB: 25.5 pipsR: 12 pipsC: 142 pips
TYPES
Land37
Nonbasic22
Basic15
Island10
Mountain6
Swamp5
Lair1
Artifact27
Phyrexian2
Artificer1
Golem1
Horror1
Shapeshifter1
Vedalken1
Instant19
Enchantment15
Aura3
Sorcery14
Creature10
Horror2
Human2
Phyrexian2
Vedalken2
Wizard2
Artificer1
Golem1
Merfolk1
Rogue1
Shapeshifter1
Warrior1
Zombie1
Outlaws1
Party4
Planeswalker1
Tezzeret1
Legends4
Historic31
LAND PROBABILITY
37 LANDS · 117 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.2%
TURN 550.7%
TURN 673.1%
TURN 786.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Each opponent loses the game
Infinite magecraft triggers
Each opponent loses the game
Each opponent loses the game
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Group
Color
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