COMMANDER · DECK
The Frog
Bracket 4 · Optimized2016-06-19
ONLY 99 CARDSNO COMMANDER
DECK $
$978.38
MYTHIC
11
RARE
35
UNCOMMON
23
COMMON
31
MAIN99 CARDS
Planeswalker
1 cardsCreature
15 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
18 cardsInstant
12 cardsLand
31 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·49 CARDS·$769.11
Sign in to save your threshold.
Planeswalker
1 cardsCreature
10 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
7 cardsInstant
7 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
- The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
- Glacial Chasm + Crucible of Worlds + Exploration: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land43
Nonbasic29
Basic14
Forest9
Swamp7
Sorcery18
Arcane1
Creature15
Shaman4
Elemental3
Elf3
Human3
Snake2
Beast1
Bird1
Centaur1
Demon1
Druid1
Ranger1
Scout1
Wizard1
Party1
Instant12
Enchantment6
Centaur1
Artifact5
Planeswalker1
Ugin1
Legends6
Historic10
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock