COMMANDER · DECK
Go Go Gadget Child Support Payment
Bracket 4 · Optimized@BillSwaggerty · 2026-10-03
DECK $
$1,110.55
MYTHIC
18
RARE
36
UNCOMMON
14
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
6 cardsArtifact
23 cardsSorcery
1 cardsInstant
13 cardsLand
12 cardsMONEY CARDS·54 CARDS·$876.97
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Planeswalker
1 cardsCreature
11 cardsEnchantment
6 cardsArtifact
20 cardsSorcery
1 cardsInstant
7 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Gogo, Master of Mimicry + Unstoppable Plan: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Marvin, Murderous Mimic + Ioreth of the Healing House: early arguably two-card combo, with no mana to spend
- Unstoppable Plan + Lithoform Engine: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Gogo, Master of Mimicry + Unstoppable Plan — Bracket 4, early two-card combo, with no mana to spend
- Marvin, Murderous Mimic + Ioreth of the Healing House — Bracket 3, early arguably two-card combo, with no mana to spend
- Unstoppable Plan + Lithoform Engine — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Lithoform Engine — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic11
Basic24
Island24
Planet1
Saga1
Urza's1
Artifact29
Construct2
Equipment2
Golem1
Phyrexian1
Robot1
Thopter1
Toy1
Villain1
Creature21
Human4
Wizard4
Artificer2
Construct2
Villain2
Adventure1
Advisor1
Beast1
Cat1
Cleric1
Dragon1
Elf1
Faerie1
Golem1
Hero1
Horror1
Merfolk1
Octopus1
Phyrexian1
Pilot1
Robot1
Saga1
Scientist1
Sphinx1
Squid1
Thopter1
Toy1
Vedalken1
Party5
Instant14
Adventure1
Human1
Scientist1
Enchantment8
Saga2
Aura1
Dragon1
Urza's1
Planeswalker1
Ugin1
Sorcery1
Legends16
Historic41
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite colorless manaInfinite untap of nonland permanents you controlInfinite mana nonland permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite mana nonland permanents you control can produceInfinite untap of nonland permanents you controlInfinite copies of abilities you control on the stack
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana nonland permanents you control can produceInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite untap of legendary creatures you controlInfinite mana legendary creatures you control can produce