MetaMox
COMMANDER · DECK
2014-06-30
ONLY 99 CARDSNO COMMANDER
DECK $
$1,103.73
MYTHIC
5
RARE
40
UNCOMMON
25
COMMON
30
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

9 cards

Enchantment

13 cards

Artifact

16 cards

Sorcery

14 cards

Instant

10 cards

Land

21 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·51 CARDS·$869.56
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Creature

6 cards

Enchantment

11 cards

Artifact

11 cards

Sorcery

11 cards

Instant

3 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Mind Over Matter + Niv-Mizzet, the Firemind: early two-card combo, with no mana to spend
  • Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
  • Jace's Archivist + Mind Over Matter: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 4
CURVE
0091152143848596+
COLOR
U: 35 pipsB: 22 pipsR: 16 pipsC: 142 pips
TYPES
Land36
Nonbasic18
Basic18
Island10
Swamp7
Mountain5
Artifact16
Book1
Enchantment14
Aura1
Hag1
Sorcery14
Instant10
Creature9
Wizard3
Dragon1
Elemental1
Hag1
Human1
Imp1
Phyrexian1
Sphinx1
Spirit1
Vedalken1
Zombie1
Party3
Planeswalker1
Jace1
Legends3
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Group
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