COMMANDER · DECK
@Armtrong67 · 2026-08-10
DECK $
$2,504.20
MYTHIC
15
RARE
52
UNCOMMON
19
COMMON
14
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
12 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
11 cardsInstant
24 cardsLand
32 cardsMONEY CARDS·86 CARDS·$1,998.64
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Creature
11 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
10 cardsInstant
22 cardsLand
28 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 17 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
- Dualcaster Mage + Heat Shimmer: arguably two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 17 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Dualcaster Mage + Heat Shimmer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Dualcaster Mage + Electroduplicate — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
17 banned cards
BANNED · 17
CEDH
Reads as cEDH
- 17 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
7 banned cards, 20 cards not in the pool
BANNED · 7
NOT IN THE POOL · 20
CURVE
COLOR
TYPES
Land32
Nonbasic29
Basic3
Island6
Mountain6
Swamp6
Saga1
Town1
Urza's1
Instant24
Arcane1
Artifact15
Equipment1
Horror1
Phyrexian1
Creature13
Wizard5
Human4
Rogue2
Advisor1
Ape1
Avatar1
Beast1
Bird1
Cat1
Dauthi1
Horror1
Illusion1
Merfolk1
Phyrexian1
Spirit1
Zombie1
Outlaws2
Party7
Sorcery11
Enchantment7
Aura1
Saga1
Urza's1
Legends6
Historic19
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Infinite card drawNear-infinite lifelossInfinite draw triggers
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Infinite creature ETBInfinite creature LTBInfinite magecraft triggers
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