COMMANDER · DECK
Taigram, Ojutai's Master
No bracket · Banned2020-08-22
108 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$1,246.64
MYTHIC
11
RARE
72
UNCOMMON
38
COMMON
44
COMMAND1 CARD
Creature
1 cardMAIN107 CARDS
Creature
4 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
21 cardsInstant
27 cardsLand
25 cardsSIDEBOARD13 CARDS
Creature
3 cardsSorcery
7 cardsInstant
3 cardsMAYBE44 CARDS
Planeswalker
3 cardsCreature
4 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
7 cardsInstant
21 cardsLand
3 cardsMONEY CARDS·91 CARDS·$973.34
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Planeswalker
3 cardsCreature
6 cardsEnchantment
9 cardsArtifact
14 cardsSorcery
19 cardsInstant
27 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
DUEL COMMANDER
Not legal
8 banned cards
BANNED · 8
CEDH
Not legal
- 1 banned card
BANNED · 1
BRAWL (HISTORIC)
Not legal
3 banned cards, 28 cards not in the pool
BANNED · 3
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land36
Nonbasic23
Basic13
Island12
Plains5
Desert1
Instant27
Sorcery21
Artifact14
Equipment3
Creature5
Human2
Wizard2
Faerie1
Merfolk1
Monk1
Spirit1
Party2
Enchantment5
Legends5
Historic18
LAND PROBABILITY
36 LANDS · 107 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.4%
TURN 669.1%
TURN 784.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Win the game
Win the game
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Win the game
Win the game
Win the game
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