MetaMox
COMMANDER · DECK

Ketramose, the new dawn

Bracket 4 · Optimized
@UnclePaloozie · 2025-03-15
Ketramose, the New Dawn
DECK $
$1,312.92
MYTHIC
10
RARE
44
UNCOMMON
27
COMMON
19
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

33 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

11 cards

Sorcery

5 cards

Instant

5 cards

Land

27 cards
MONEY CARDS·63 CARDS·$1,041.12
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Creature

20 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

5 cards

Instant

3 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Abdel Adrian, Gorion's Ward + Necromancy: early two-card combo, for four mana or less
  • Abdel Adrian, Gorion's Ward + Dance of the Dead: early two-card combo, for four mana or less
  • Abdel Adrian, Gorion's Ward + Animate Dead: early two-card combo, for four mana or less
  • 3 game changers — Brackets 1 and 2 allow none
  • and 5 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
00161242123743516+
COLOR
W: 26 pipsB: 41 pipsC: 83 pips
TYPES
Land36
Nonbasic25
Basic11
Swamp8
Plains7
Saga1
Urza's1
Creature34
Human13
Vampire7
Cleric6
Cat3
Rogue3
Soldier3
Wizard3
Zombie3
Knight2
Phyrexian2
Shaman2
Warrior2
Ally1
Artificer1
Bat1
Bird1
Equipment1
Glimmer1
Goblin1
God1
Kor1
Merfolk1
Nightmare1
Praetor1
Rebel1
Scout1
Skeleton1
Snake1
Outlaws3
Party14
Artifact13
Cat1
Equipment1
Human1
Soldier1
Enchantment11
Aura2
Faerie1
Glimmer1
Saga1
Snake1
Urza's1
Instant5
Sorcery5
Legends11
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, for four mana or lessInfinite blinkingInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite blinking of nonland permanents
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-discard triggersNear-infinite lifegain triggersInfinite draw triggersInfinite rummagingNear-infinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite blinkingInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite blinking of nonland permanents
Bracket 4 · early two-card combo, for four mana or lessInfinite blinkingInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite blinking of nonland permanents
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
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