MetaMox
COMMANDER · DECK

Korvold 2

Bracket 4 · Optimized
2020-11-14
Korvold, Fae-Cursed King
DECK $
$1,450.12
MYTHIC
31
RARE
40
UNCOMMON
14
COMMON
10
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

20 cards

Enchantment

10 cards

Artifact

11 cards

Sorcery

7 cards

Instant

11 cards

Land

33 cards
NAMECOSTPRICE
MONEY CARDS·63 CARDS·$1,151.37
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Creature

13 cards

Enchantment

9 cards

Artifact

7 cards

Sorcery

3 cards

Instant

9 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • and 14 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 17
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
10101152193548536+
COLOR
B: 10 pipsR: 11 pipsG: 51 pipsC: 105 pips
TYPES
Land38
Nonbasic32
Basic6
Forest10
Mountain3
Swamp3
Creature21
Elemental4
Human4
Dragon2
Elf2
Shaman2
Snake2
Cat1
Cleric1
Demon1
Dinosaur1
Druid1
Dryad1
Frog1
God1
Horror1
Insect1
Monk1
Noble1
Nymph1
Scout1
Wizard1
Party2
Enchantment12
Aura1
Dryad1
God1
Nymph1
Artifact11
Equipment3
Instant11
Sorcery7
Planeswalker2
Nissa1
Windgrace1
Legends10
Historic21
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite combat phases
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite combat phases
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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