COMMANDER · DECK
fish out of water
Bracket 4 · Optimized@Mr.Haydz · 2025-05-13
119 CARDS (LIMIT 100)
DECK $
$6,577.35
MYTHIC
28
RARE
55
UNCOMMON
21
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN118 CARDS
Planeswalker
2 cardsCreature
31 cardsEnchantment
9 cardsArtifact
16 cardsSorcery
6 cardsInstant
23 cardsLand
31 cardsMONEY CARDS·94 CARDS·$5,251.84
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Planeswalker
2 cardsCreature
23 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
4 cardsInstant
19 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 14 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Kinnan, Bonder Prodigy + Basalt Monolith: early two-card combo, with no mana to spend
- Machine God's Effigy + Devoted Druid: early two-card combo, with no mana to spend
- Sanctum Weaver + Pemmin's Aura: early arguably two-card combo, with no mana to spend
- and 10 more combos that bear on the bracket, listed below
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 13
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Machine God's Effigy + Devoted Druid — Bracket 4, early two-card combo, with no mana to spend
- Sanctum Weaver + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanctum Weaver + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Retraction Helix — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature32
Elf9
Druid7
Human5
Kraken5
Wizard4
Serpent2
Shaman2
Avatar1
Beast1
Bird1
Citizen1
Cleric1
Drake1
Dryad1
Elemental1
God1
Halfling1
Horror1
Incarnation1
Leviathan1
Merfolk1
Mutant1
Otter1
Spirit1
Party5
Land31
Nonbasic29
Basic2
Forest4
Island4
Gate1
Instant24
Artifact18
Enchantment12
Aura3
Dryad1
God1
Human1
Sorcery7
Planeswalker2
Jace1
Oko1
Legends18
Historic33
LAND PROBABILITY
31 LANDS · 118 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.7%
TURN 562.8%
TURN 683.3%
TURN 793.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS30 COMBOS
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite creature ETBInfinite creature LTB
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Win the game
Infinite colored mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Infinite colored mana that can only be spent to cast legendary spells
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colored mana that can only be spent to cast legendary spells
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite creature ETBInfinite creature LTBInfinite green manaInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite blue manaInfinite green mana
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce