MetaMox
COMMANDER · DECK

Thrasios Kraum Pingers

Bracket 4 · Optimized
2020-09-16
DECK $
$464.66
MYTHIC
1
RARE
31
UNCOMMON
26
COMMON
42
COMMAND2 CARDS
MAIN98 CARDS

Creature

19 cards

Enchantment

10 cards

Artifact

10 cards

Sorcery

4 cards

Instant

19 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Narset's Reversal + Isochron Scepter: infinite extra turns
  • 3 game changers — Brackets 1 and 2 allow none
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
  • Glint-Horn Buccaneer + Keen Sense: early arguably two-card combo, for four mana or less, pieces included
  • and 7 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
00161292143141516+
COLOR
U: 29 pipsR: 15 pipsG: 19 pipsC: 68 pips
TYPES
Land36
Nonbasic20
Basic16
Island8
Forest7
Mountain7
Creature21
Wizard5
Human4
Druid3
Merfolk3
Elf2
Goblin2
Spirit2
Archer1
Bird1
Construct1
Dragon1
Horror1
Minotaur1
Mutant1
Pirate1
Scout1
Shaman1
Vedalken1
Wall1
Weird1
Zombie1
Outlaws1
Party5
Instant19
Artifact11
Construct1
Equipment1
Enchantment10
Aura7
Sorcery4
Legends3
Historic14
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you control
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
Color
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