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COMMANDER · DECK

Firesong and Sunspeaker

No bracket · Banned
2020-08-21
Firesong and Sunspeaker
103 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$551.98
MYTHIC
8
RARE
54
UNCOMMON
18
COMMON
26
COMMAND1 CARD

Creature

1 card
MAIN102 CARDS

Creature

20 cards

Enchantment

9 cards

Artifact

17 cards

Sorcery

9 cards

Instant

11 cards

Land

20 cards
MAYBE4 CARDS

Enchantment

1 card
NAMECOSTPRICE

Artifact

1 card
NAMECOSTPRICE

Sorcery

1 card
NAMECOSTPRICE

Land

1 card
NAMECOSTPRICE
MONEY CARDS·50 CARDS·$427.14
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Creature

10 cards

Enchantment

8 cards

Artifact

12 cards

Sorcery

7 cards

Instant

4 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 16
CURVE
00911221831547556+
COLOR
W: 26 pipsR: 45 pipsC: 145 pips
TYPES
Land36
Nonbasic18
Basic18
Mountain14
Plains8
Creature21
Human6
Cleric3
Goblin3
Minotaur3
Elemental2
Advisor1
Artificer1
Bird1
Construct1
Goat1
Golem1
Horror1
Knight1
Kor1
Monk1
Ogre1
Pirate1
Shaman1
Sliver1
Soldier1
Spirit1
Warrior1
Wizard1
Zombie1
Outlaws1
Party5
Artifact19
Equipment3
Construct1
Golem1
Instant12
Enchantment9
Aura4
Sorcery9
Legends6
Historic23
LAND PROBABILITY
36 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.9%
TURN 665.5%
TURN 781.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS44 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite damage
Draw the game
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Infinite damageInfinite lifegain triggers
Infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Near-infinite damage
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage to one opponent
Near-infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Draw the gameNear-infinite damage to one opponent
Near-infinite damage to one opponent
Draw the gameNear-infinite damage to one opponent
Near-infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Near-infinite damage to one opponent
Infinite damage
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Draw the game
Near-infinite damage to all players
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
Group
Color
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