COMMANDER · DECK
Etali, Primal Conqueror
Bracket 4 · Optimized@maxolotl · 2025-02-11
DECK $
$2,251.93
MYTHIC
13
RARE
50
UNCOMMON
15
COMMON
22
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
26 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
13 cardsInstant
14 cardsLand
29 cardsMONEY CARDS·73 CARDS·$1,792.36
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Planeswalker
2 cardsCreature
20 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
8 cardsInstant
11 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Squee, the Immortal + Food Chain: early two-card combo, with no mana to spend
- Dualcaster Mage + Twinflame: arguably two-card combo, for six mana or less
- Dualcaster Mage + Heat Shimmer: arguably two-card combo, for six mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Squee, the Immortal + Food Chain — Bracket 4, early two-card combo, with no mana to spend
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
- Dualcaster Mage + Heat Shimmer — Bracket 2, arguably two-card combo, for six mana or less
- Dualcaster Mage + Molten Duplication — Bracket 2, arguably two-card combo, for six mana or less
- Dualcaster Mage + Electroduplicate — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land31
Nonbasic29
Basic2
Forest4
Mountain4
Djinn1
Druid1
Elf1
Monk1
Saga1
Town1
Urza's1
Creature27
Human5
Goblin4
Elf3
Dinosaur2
Dragon2
Druid2
Shaman2
Spirit2
Wizard2
Advisor1
Ape1
Barbarian1
Bird1
Citizen1
Djinn1
Elder1
Elemental1
God1
Golem1
Guest1
Halfling1
Incarnation1
Monk1
Monkey1
Ogre1
Orc1
Phyrexian1
Pirate1
Plant1
Sorcerer1
Wall1
Warrior1
Outlaws1
Party3
Instant14
Arcane1
Sorcery13
Elemental1
Artifact11
God1
Golem1
Enchantment7
Saga2
Aura1
Urza's1
Planeswalker2
Chandra1
Minsc1
Legends11
Historic22
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Infinite ETBInfinite creature tokens with hasteInfinite magecraft triggers
Infinite self-millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers