MetaMox
COMMANDER · DECK

Chulane EDH

Bracket 4 · Optimized
2020-05-31
Chulane, Teller of Tales
102 CARDS (LIMIT 100)
DECK $
$1,117.36
MYTHIC
14
RARE
49
UNCOMMON
12
COMMON
31
COMMAND1 CARD

Creature

1 cards
MAIN101 CARDS

Creature

35 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

3 cards

Sorcery

4 cards

Instant

14 cards

Land

19 cards
MONEY CARDS·64 CARDS·$880.49
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Creature

23 cards

Enchantment

8 cards

Artifact

3 cards

Sorcery

5 cards

Instant

11 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Chulane, Teller of Tales + Intruder Alarm: early two-card combo, with no mana to spend
  • Deadeye Navigator + Intruder Alarm: early arguably two-card combo, with no mana to spend
  • Intruder Alarm + Whitemane Lion: early arguably two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
00151192213444536+
COLOR
W: 21 pipsU: 31 pipsG: 35 pipsC: 87 pips
TYPES
Creature36
Druid11
Elf8
Human8
Wizard4
Drake3
Snake3
Angel2
Bird2
Ranger2
Rogue2
Soldier2
Adventure1
Bard1
Cat1
Elder1
Faerie1
Giant1
God1
Insect1
Merfolk1
Ouphe1
Shaman1
Shapeshifter1
Spirit1
Treefolk1
Changeling1
Outlaws2
Party6
Land35
Nonbasic16
Basic19
Forest10
Plains7
Island6
Instant15
Adventure1
Faerie1
Rogue1
Enchantment12
Aura1
God1
Sorcery4
Artifact3
Equipment1
Legends9
Historic12
LAND PROBABILITY
35 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.3%
TURN 544.3%
TURN 667.0%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinitely large creatures you control until end of turn
Infinite LTBInfinite ETBInfinite storm countInfinite mana of colors among permanents you controlInfinitely large creatures you control until end of turn
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite green manaNear-infinite landfall triggersNear-infinite LTBNear-infinite storm countPut all lands from your hand and library onto the battlefield
Infinite LTBInfinite ETBInfinite storm countInfinite mana of colors among permanents you controlInfinitely large creatures you control until end of turn
Infinite ETBInfinite LTBInfinite storm count
NAMECOSTTYPEPRICE
Kobolds of Kher Keep
$0.00
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures
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