COMMANDER · DECK
Chulane EDH
Bracket 4 · Optimized2020-05-31
102 CARDS (LIMIT 100)
DECK $
$1,117.36
MYTHIC
14
RARE
49
UNCOMMON
12
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN101 CARDS
Creature
35 cardsEnchantment
10 cardsArtifact
3 cardsSorcery
4 cardsInstant
14 cardsLand
19 cardsSIDEBOARD4 CARDS
Sorcery
4 cardsMONEY CARDS·64 CARDS·$880.49
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Creature
23 cardsEnchantment
8 cardsArtifact
3 cardsSorcery
5 cardsInstant
11 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Chulane, Teller of Tales + Intruder Alarm: early two-card combo, with no mana to spend
- Deadeye Navigator + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Intruder Alarm + Whitemane Lion: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Chulane, Teller of Tales + Intruder Alarm — Bracket 4, early two-card combo, with no mana to spend
- Deadeye Navigator + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Whitemane Lion — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
- Chulane, Teller of Tales + Mana Breach + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature36
Druid11
Elf8
Human8
Wizard4
Drake3
Snake3
Angel2
Bird2
Ranger2
Rogue2
Soldier2
Adventure1
Bard1
Cat1
Elder1
Faerie1
Giant1
God1
Insect1
Merfolk1
Ouphe1
Shaman1
Shapeshifter1
Spirit1
Treefolk1
Changeling1
Outlaws2
Party6
Land35
Nonbasic16
Basic19
Forest10
Plains7
Island6
Instant15
Adventure1
Faerie1
Rogue1
Enchantment12
Aura1
God1
Sorcery4
Artifact3
Equipment1
Legends9
Historic12
LAND PROBABILITY
35 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.3%
TURN 544.3%
TURN 667.0%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinitely large creatures you control until end of turn
Infinite LTBInfinite ETBInfinite storm countInfinite mana of colors among permanents you controlInfinitely large creatures you control until end of turn
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite green manaNear-infinite landfall triggersNear-infinite LTBNear-infinite storm countPut all lands from your hand and library onto the battlefield
Infinite LTBInfinite ETBInfinite storm countInfinite mana of colors among permanents you controlInfinitely large creatures you control until end of turn
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures