MetaMox
COMMANDER · DECK

FF16

Bracket 4 · Optimized
@Tonka · 2025-05-12
DECK $
$565.02
MYTHIC
18
RARE
39
UNCOMMON
13
COMMON
30
COMMAND1 CARD
MAIN99 CARDS

Planeswalker

2 cards

Creature

28 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

10 cards

Sorcery

7 cards

Instant

3 cards

Land

13 cards
MONEY CARDS·54 CARDS·$439.49
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Planeswalker

2 cards

Creature

24 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

8 cards

Sorcery

4 cards

Instant

2 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Solphim, Mayhem Dominus + Heartless Hidetsugu: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Heartless Hidetsugu + Twinflame Tyrant: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
006112213310410586+
COLOR
R: 76 pipsC: 136 pips
TYPES
Land40
Nonbasic13
Basic27
Mountain27
Cave1
Djinn1
Monk1
Creature29
Human8
Warrior6
Dragon4
Minotaur4
Monk3
Shaman3
Dinosaur2
God2
Pirate2
Saga2
Zombie2
Assassin1
Badger1
Barbarian1
Bird1
Boar1
Demon1
Djinn1
Dog1
Elder1
Elf1
Glimmer1
Horror1
Incarnation1
Knight1
Monkey1
Noble1
Ogre1
Orc1
Phyrexian1
Tiefling1
Wizard1
Outlaws3
Party7
Artifact13
Equipment2
Cave1
God1
Enchantment13
Saga2
Class1
Demon1
Dog1
Dragon1
Glimmer1
Human1
Noble1
Warrior1
Sorcery7
Instant3
Planeswalker2
Chandra1
Jeska1
Legends29
Historic36
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Near-infinite damage to all players
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageEach opponent with an even life total loses the game
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