COMMANDER · DECK
Yurlok v2
Bracket 3 · Upgraded@cthumsy · 2025-02-26
DECK $
$298.29
MYTHIC
3
RARE
39
UNCOMMON
20
COMMON
37
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
12 cardsEnchantment
14 cardsArtifact
12 cardsSorcery
8 cardsInstant
18 cardsLand
18 cardsMONEY CARDS·41 CARDS·$224.68
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Creature
6 cardsEnchantment
13 cardsArtifact
11 cardsSorcery
2 cardsInstant
8 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Yurlok of Scorch Thrash + Staff of Domination + Mana Reflection: early arguably two-card combo, for four mana or less
- Yurlok of Scorch Thrash + Umbral Mantle + Mana Reflection: early arguably two-card combo, for four mana or less
- Yurlok of Scorch Thrash + Staff of Domination + Nyxbloom Ancient: early arguably two-card combo, for four mana or less
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Yurlok of Scorch Thrash + Staff of Domination + Mana Reflection — Bracket 3, early arguably two-card combo, for four mana or less
- Yurlok of Scorch Thrash + Umbral Mantle + Mana Reflection — Bracket 3, early arguably two-card combo, for four mana or less
- Yurlok of Scorch Thrash + Staff of Domination + Nyxbloom Ancient — Bracket 3, early arguably two-card combo, for four mana or less
- Yurlok of Scorch Thrash + Leyline of Abundance + Umbral Mantle — Bracket 3, early arguably two-card combo, for four mana or less
- Yurlok of Scorch Thrash + Umbral Mantle + Nyxbloom Ancient — Bracket 3, early arguably two-card combo, for four mana or less
- Yurlok of Scorch Thrash + Leyline of Abundance + Sword of the Paruns — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic15
Basic20
Forest12
Mountain10
Swamp4
Instant18
Enchantment15
Aura3
Elemental1
Creature13
Human4
Elf2
Hydra2
Scout2
Shaman2
Beast1
Cleric1
Elemental1
Goblin1
Lizard1
Monk1
Phyrexian1
Plant1
Praetor1
Warlock1
Outlaws1
Party1
Artifact12
Equipment7
Sorcery8
Legends4
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite black mana for opponentsInfinite green mana for opponentsInfinite lifelossInfinitely large creature until end of turnInfinite red mana for opponents
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite black mana for all playersInfinite card drawInfinite draw triggersInfinite green mana for all playersInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite mana creatures you control can produceInfinite red mana for all playersInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite black mana for all playersInfinite card drawInfinite draw triggersInfinite green mana for all playersInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite mana creatures you control can produceInfinite red mana for all playersInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessDraw the gameInfinite black mana for all playersInfinite green mana for all playersInfinite lifelossInfinitely large creature until end of turnInfinite red mana for all players
Bracket 3 · early arguably two-card combo, for four mana or lessDraw the gameInfinite black mana for all playersInfinite green mana for all playersInfinite lifelossInfinitely large creature until end of turnInfinite red mana for all players
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite black mana for opponentsInfinite green mana for opponentsInfinite lifelossInfinite red mana for opponents