COMMANDER · DECK
2020-10-23
DECK $
$355.40
MYTHIC
7
RARE
63
UNCOMMON
22
COMMON
39
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
18 cardsEnchantment
9 cardsArtifact
17 cardsSorcery
7 cardsInstant
10 cardsLand
18 cardsMAYBE31 CARDS
Creature
7 cardsEnchantment
12 cardsArtifact
6 cardsSorcery
5 cardsLand
1 cardMONEY CARDS·67 CARDS·$267.02
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Creature
16 cardsEnchantment
15 cardsArtifact
17 cardsSorcery
9 cardsInstant
4 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Notion Thief + Teferi's Puzzle Box: locks the table
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
CURVE
COLOR
TYPES
Land37
Nonbasic15
Basic22
Island11
Swamp9
Mountain7
Artifact20
Phyrexian2
Bird1
Construct1
Equipment1
Horror1
Creature19
Wizard7
Human4
Horror3
Dragon2
Phyrexian2
Spirit2
Zombie2
Berserker1
Bird1
Construct1
Demon1
Goblin1
Hag1
Knight1
Rogue1
Sphinx1
Squid1
Vedalken1
Outlaws1
Party8
Enchantment10
Aura1
Hag1
Instant10
Sorcery7
Planeswalker1
Nixilis1
Legends9
Historic29
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Target opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Target player loses the game
Infinite card drawInfinite draw triggers
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
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