MetaMox
COMMANDER · DECK

Merman’s best friend cedh #4

Bracket 4 · Optimized
@The Bumfuzzler · 2025-01-25
DECK $
$9,928.07
MYTHIC
14
RARE
64
UNCOMMON
12
COMMON
9
COMMAND2 CARDS
MAIN98 CARDS

Creature

25 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

8 cards

Instant

21 cards

Land

29 cards
NAMECOSTPRICE
MONEY CARDS·87 CARDS·$7,937.30
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Creature

23 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

5 cards

Instant

18 cards

Land

26 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 14 game changers — Bracket 3 allows 3
  • Devoted Druid + Swift Reconfiguration: early arguably two-card combo, for four mana or less, pieces included
  • Kinnan, Bonder Prodigy + Basalt Monolith: two-card combo, for six mana or less, pieces included
  • Machine God's Effigy + Devoted Druid: two-card combo, for six mana or less, pieces included
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • The deck’s name says cEDH
  • 14 game changers — cEDH lists run 10 or more
CURVE
40241182143642506+
COLOR
W: 19 pipsU: 26 pipsG: 35 pipsC: 56 pips
TYPES
Land30
Nonbasic29
Basic1
Forest6
Island4
Plains4
Dryad1
Gate1
Creature27
Human8
Druid6
Elf4
Wizard3
Cleric2
Dog2
Monk2
Soldier2
Bard1
Bird1
Cat1
Dryad1
Eldrazi1
Elk1
Faerie1
Forest1
Fungus1
Glimmer1
Halfling1
Insect1
Merfolk1
Moonfolk1
Mutant1
Otter1
Ranger1
Rogue1
Shaman1
Spirit1
Warrior1
Outlaws1
Party7
Instant21
Trap1
Enchantment11
Aura2
Elk1
Glimmer1
Insect1
Monk1
Artifact8
Human1
Soldier1
Sorcery8
Legends12
Historic19
LAND PROBABILITY
29 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.3%
TURN 555.6%
TURN 677.6%
TURN 790.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite colored manaNear-infinite colorless manaNear-infinite Treasure tokens
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite creature ETBInfinite creature LTBInfinite green manaInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite green mana
Infinite mana lands you control can produceInfinite green manaInfinite landfall triggersPhase out any number of creatures any number of times
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite blue manaInfinite green mana
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite Treasure tokensNear-infinite colored manaNear-infinite colorless mana
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite colored manaNear-infinite colorless manaNear-infinite Treasure tokens
Group
Color
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